91 results on '"Drewing, K."'
Search Results
2. The buzz-lag effect
- Author
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Cellini, C, Scocchia, L, Drewing, K, SCOCCHIA, LISA, Drewing, K., Cellini, C, Scocchia, L, Drewing, K, SCOCCHIA, LISA, and Drewing, K.
- Abstract
In the flash-lag illusion, a brief visual flash and a moving object presented at the same location appear to be offset with the flash trailing the moving object. A considerable amount of studies investigated the visual flash-lag effect, and flash-lag-like effects have also been observed in audition, and cross-modally between vision and audition. In the present study, we investigate whether a similar effect can also be observed when using only haptic stimuli. A fast vibration (or buzz, lasting less than 20 ms) was applied to the moving finger of the observers and employed as a “haptic flash.” Participants performed a two-alternative forced-choice (2AFC) task where they had to judge whether the moving finger was located to the right or to the left of the stationary finger at the time of the buzz. We used two different movement velocities (Slow and Fast conditions). We found that the moving finger was systematically misperceived to be ahead of the stationary finger when the two were physically aligned. This result can be interpreted as a purely haptic analogue of the flash-lag effect, which we refer to as “buzz-lag effect.” The buzz-lag effect can be well accounted for by the temporal-sampling explanation of flash-lag-like effects.
- Published
- 2016
3. The 'flash-lag-effect' occurs in haptic perception but less pronounced than in vision
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Drewing, K., Cellini, C., SCOCCHIA, LISA, Drewing, K., Cellini, C., Scocchia, L., ANSORGE, U, KIRCHLER, E, LAMM, C, LEDER, H, Drewing, K, Cellini, C, and Scocchia, L
- Subjects
flash-lag effect, haptic perception, motion perception ,M-PSI/01 - PSICOLOGIA GENERALE - Published
- 2013
4. Human Haptic Perception and the Design of Haptic-Enhanced Virtual Environments
- Author
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Bresciani, J-P, Drewing, K, Ernst, Marc O., Siciliano, B, Groen, F, and Khatib, O
- Subjects
Engineering ,Multimedia ,business.industry ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Kinesthetic learning ,Usability ,Haptic perception ,Grip force ,Haptic rendering ,business ,computer.software_genre ,computer ,Haptic technology - Abstract
This chapter presents an overview of interesting scientific findings related to human haptic perception and discuss the usability of these scientific findings for the design and development of virtual environments including haptic rendering. The first section of the chapter deals with pure haptic perception whereas the second and third sections are devoted to the integration of kinesthetic information with other sensory inputs like vision and audition.
- Published
- 2008
5. Material Properties Determine How we Integrate Shape Signals in Active Touch
- Author
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Drewing, K., Ernst, M., and Wiecki, T.
- Abstract
When sliding a finger across a bumpy surface, the finger follows the surface geometry (position signal). At the same time the finger is exposed to forces related to the slope of the surface (force signal) [1]. For haptic shape perception the brain uses both signals integrating them by weighted averaging [2]. This is consistent with the Maximum-Likelihood-Estimate (MLE) model on signal integration, previously only applied to passive perception. The model further predicts that signal weight is proportional to signal reliability. Here, we tested this prediction for the integration of force and position signals to perceived curvature by manipulating material properties of the curve. Low as compared to high compliance decreased the reliability and so the weight of the sensorily transduced position signal. High as compared to low friction decreased the reliability and so the weight of the transduced force signal. These results demonstrat that the MLE model extends to situations involving active touch.
- Published
- 2005
6. Tactile Feedback Systems
- Author
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Fritschi, M, Buss, M, Drewing, K, Zopf, R, and Ernst, Marc O.
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InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,GeneralLiterature_MISCELLANEOUS ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
Tactile feedback is among haptics one of the more recent modalities for human-system interaction. Research in tactile feedback using pin-array type actuators has been going on during the past years or so. A survey about technological achievements, human sensing capabilities, and psychophysical evaluation in this area is presented. Then the focus is on novel approaches in actuator technology and tactile feedback systems providing shear force (tangential force to the finger-tip).
- Published
- 2004
7. Auditory modulation of tactile taps perception
- Author
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Bresciani, J., Ernst, M., Drewing, K., Bouyer, G., Maury, V., and Kheddar, A.
- Subjects
InformationSystems_MODELSANDPRINCIPLES ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) - Abstract
We tested whether the tactile perception of sequences of taps delivered on the index fingertip can be modulated by sequences of auditory beeps. In the first experiment, the tactile and auditory sequences were always presented simultaneously, and were structurally either similar or dissimilar. In the second experiment, the auditory and tactile sequences were always structurally similar but not always presented simultaneously. When structurally similar and presented simultaneously, the auditory sequences significantly modulated tactile taps perception. This automatic combination of “redundant-like” tactile and auditory signals likely constitutes an optimization process taking advantage of multimodal redundancy for perceptual estimates.
- Published
- 2004
8. Construction and first evaluation of a newly developed tactile Shear Force Display
- Author
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Fritschi, M., Drewing, K., Zopf, R., Ernst, M., and Buss, M.
- Subjects
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
At present, tactile displays are constructed either as shape or vibrotactile displays. While shape displays render the shape of objects to the skin, vibrotactile devices display high frequent but small amplitude patterns of forces. Existing tactile displays of both types base on an array of small pins, which move normal to the contact surface. That is, the pins create a pattern of indentation into the skin. Usually, the devices are applied to the human finger pad. However, in order to produce a realistic tactile impression of the environment it is probably as important to provide forces lateral to the human skin, so called shear forces. This is particularly reasonable when considering perceptions evoked by movements of the skin relative to the environment, e.g. when stroking with the finger across a surface. We aim at technically realizing a third type of tactile display which can provide shear forces. The poster presents the prototype of a shear force display for the finger tip and a first psychophysical evaluation. In order to explore whether the stimuli produced by the display are appropriate for human perception we studied in a first step discrimination performance of humans for distinguishing between different directions of pin movement. This basic psychophysical knowledge that so far did not exist because the technology was not yet available will in return be used to improve the design of the display.
- Published
- 2004
9. Roughness and spatial density judgments on visual and haptic textures using virtual reality
- Author
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Drewing, K., Ernst, M., Lederman, S., and Klatzky, R.
- Subjects
ComputingMethodologies_COMPUTERGRAPHICS - Abstract
The purpose of this study is to investigate multimodal visual-haptic texture perception for which we used virtual reality techniques. Participants judged a broad range of textures according to their roughness and their spatial density under visual, haptic and visual-haptic exploration conditions. Participants were well able to differentiate between the different textures both by using the roughness and the spatial density judgment. When provided with visualhaptic textures, subjects performance increased (for both judgments) indicating sensory combination of visual and haptic texture information. Most interestingly, performance for density and roughness judgments did not differ significantly, indicating that these estimates are highly correlated. This may be due to the fact that our textures were generated in virtual reality using a haptic pointforce display (PHANToM). In conclusion, it seems that the roughness and spatial density estimate were based on the same physical parameters given the display technology used.
- Published
- 2004
10. Feeling what you hear: Auditory signals can modulate the perception of tactile taps
- Author
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Ernst, Marc O., Bresciani, J.-P., and Drewing, K.
- Published
- 2004
11. Feeling What You Hear: An Auditory-Evoked Tactile Illusion
- Author
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Bresciani, J-P, Ernst, Marc O., Drewing, K, Bouyer, G, Maury, V, and Kheddar, A
- Published
- 2004
12. Roughness and spatial density judgments on visual and haptic textures using virtual reality
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Drewing, K, Ernst, Marc O., Lederman, S J, Klatzky, R, Fritschi, M, and Buss, M
- Published
- 2004
13. Integration kinaesthetischer Information in der haptischen Formwahrnehmung
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Drewing, K, Ernst, Marc O., Franz, V, Gegenfurtner, K, and Kerzel, D
- Published
- 2004
14. Integration of Sensory Information Within Touch and Across Modalities
- Author
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Ernst, Marc O., Bresciani, J-P, Drewing, K, and Bülthoff, H H
- Abstract
We perceive the world surrounding us via multiple sensory modalities, including touch, vision and audition. The information derived from all these different modalities has to converge in order to form a coherent and robust percept of the world. Here, we review a model (the MLE model) that in the statistical sense describes an optimal integration mechanism. The benefit from integrating sensory information comes from a reduction in variance of the final perceptual estimate. We here illustrate this integration mechanism in the human brain with two examples: the fist example demonstrates the integration of force and position cues to shape within haptic perception; the second example highlights multimodal perception and shows that tactile and auditory information for temporal perception interacts in a way predicted by the MLE integration model.
- Published
- 2004
15. Age-related differences in visuo-haptic integration
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Billino, J., primary and Drewing, K., additional
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- 2014
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16. Cue Integration in the Haptic Perception of Virtual Shapes
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Drewing, K and Ernst, Marc O.
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- 2003
17. Integration of Force and Position Cues in Haptic Curvature Perception
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Drewing, K and Ernst, Marc O.
- Published
- 2003
18. Mass and density estimates contribute to perceived heaviness with weights that depend on the densities’ reliability
- Author
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Drewing, K., Bergmann Tiest, W.M., Drewing, K., and Bergmann Tiest, W.M.
- Abstract
People perceive a smaller and denser object to be heavier than a larger, less dense object of the same mass. We developed a new model of heaviness perception that can explain this size-weight illusion. Modeling followed recent insights on principles of information integration. Perceived heaviness is modeled as a weighted average of one heaviness estimate derived from object mass and another one derived from object density with weights that follow estimate reliabilities. In an experiment, participants judged the heaviness of 18 objects using magnitude estimation methods. Objects varied in mass and density. We also varied the reliability of density information by varying visual reliability: Participants were blindfolded or had strongly impaired, mildly impaired or full vision. Because participants lifted each object via a string they required visual information on object size to assess object density. The pattern of mass and density influences on judged heaviness confirmed model predictions. Also as predicted, density influences on judged heaviness increased with increasing reliability, whereas mass influences decreased. Individual and average data were well fit by the model (r
- Published
- 2013
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19. Temporal coordination of simple movements
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Aschersleben, G., Drewing, K., and Stenneken, P.
- Published
- 2002
20. Mass and density estimates contribute to perceived heaviness with weights that depend on the densities' reliability
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Drewing, K., primary and Tiest, W. M. B., additional
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- 2013
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21. Texture discrimination in active touch: Effects of the extension of the exploration and their exploitation
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Drewing, K., primary, Lezkan, A., additional, and Ludwig, S., additional
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- 2011
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22. Integration of multi-sensory directional information during goal-directed pointing
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Serwe, S., primary, Drewing, K., additional, and Trommershauser, J., additional
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- 2010
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23. Detection and costs of force perturbations during visually-guided pointing movements
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Drewing, K., primary and Trommershaeuser, J., additional
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- 2010
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24. Combination of noisy directional visual and proprioceptive information
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Serwe, S., primary, Drewing, K., additional, and Trommershauser, J., additional
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- 2009
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25. Texture discrimination in active touch: Effects of the extension of the exploration and their exploitation.
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Drewing, K., Lezkan, A., and Ludwig, S.
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- 2011
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26. Finger force of exploratory movements is adapted to the compliance of deformable objects.
- Author
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Kaim, L.R. and Drewing, K.
- Published
- 2009
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27. Haptic, visual and visuo-haptic softness judgments for objects with deformable surfaces.
- Author
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Drewing, K., Ramisch, A., and Bayer, F.
- Published
- 2009
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28. Construction and psychophysical evaluation of a novel tactile shear force display.
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Fritschi, M., Drewing, K., Zopf, R., Ernst, M.O., and Buss, M.
- Published
- 2004
- Full Text
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29. The longer the first stimulus is explored in softness discrimination the longer it can be compared to the second one
- Author
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Metzger, Anna, Drewing, K., Metzger, Anna, and Drewing, K.
- Abstract
In haptic perception information is often sampled serially over a certain interval of time. For example, a stimulus is repeatedly indented to repeatedly estimate its softness. Albeit such redundant estimates are equally reliable, they seem to contribute differently to the overall haptic percept in a comparison task. When comparing the softness of two silicon rubber stimuli, the within-stimulus weights of estimates of the second stimulus' softness decrease during the exploration. Here we test the hypothesis that such decrease of weights depends on the representation strength of the first stimulus' softness. We varied the length of the first stimulus' exploration. Participants subsequently explored two silicon rubber stimuli by indenting the first stimulus (comparison) 1 or 5 times and the second stimulus (standard) always 3 times. We assessed the weights of indentation-specific estimates from the second stimulus by manipulating perceived softness during single indentations. Our results show that the longer the first stimulus is explored the more estimates of the second stimulus' softness can be included in the comparison of the two stimuli. This suggests that the exploration length of the first stimulus determines the strength of its representation which influences the decrease of weights of indentation-specific estimates of the second stimulus.
30. Target Search and Inspection Strategies in Haptic Search
- Author
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Metzger, Anna, Toscani, Matteo, Valsecchi, M., Drewing, K., Metzger, Anna, Toscani, Matteo, Valsecchi, M., and Drewing, K.
- Abstract
Haptic search is a common everyday task, usually consisting of two processes: target search and target analysis. During target search we need to know where our fingers are in space, remember the already completed path and the outline of the remaining space. During target analysis we need to understand whether the detected potential target is the desired one. Here we characterized dynamics of exploratory movements in these two processes. In our experiments participants searched for a particular configuration of symbols on a rectangular tactile display. We observed that participants preferentially moved the hand parallel to the edges of the tactile display during target search, which possibly eased orientation within the search space. After a potential target was detected by any of the fingers, there was higher probability that subsequent exploration was performed by the index or the middle finger. At the same time, these fingers dramatically slowed down. Being in contact with the potential target, the index and the middle finger moved within a smaller area than the other fingers, which rather seemed to move away to leave them space. These results suggest that the middle and the index finger are specialized for fine analysis in haptic search.
31. Haptic aftereffect of softness
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Metzger, Anna, Drewing, K., Metzger, Anna, and Drewing, K.
- Abstract
Past sensory experience can influence present perception. We studied the effect of adaptation in haptic softness perception. Participants compared two silicon rubber stimuli, a reference and a comparison stimulus, by indenting them simultaneously with the index fingers of their two hands and decided which one felt softer. In adaptation conditions the index finger that explored the reference stimulus had previously been adapted to another rubber stimulus. The adaptation stimulus was indented 5 times with a force of >15 N, thus the two index fingers had a different sensory past. In baseline conditions there was no previous adaptation. We measured the Points of Subjective Equality (PSEs) of one reference stimulus to a set of comparison stimuli. We used four different adaptation stimuli, one was harder, two were softer and one had approximately the same compliance as compared to the reference stimulus. PSEs shifted as a function of the compliance of the adaptation stimulus: the reference was perceived to be softer when the finger had been adapted to a harder stimulus and it was perceived to be harder after adaptation to a softer stimulus. We conclude that recent sensory experience causes a shift of haptically perceived softness away from the softness of the adaptation stimulus. The finding that perceived softness is susceptible to adaptation suggests that there might be neural channels tuned to different softness values and softness is an independent primary perceptual quality.
32. Haptically perceived softness of deformable stimuli can be manipulated by applying external forces during the exploration
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Metzger, Anna, Drewing, K., Metzger, Anna, and Drewing, K.
- Abstract
The perception of softness is the result of the integration of information provided by multiple cutaneous and kinesthetic signals. The relative contributions of these signals to the combined percept of softness was not yet addressed directly. We transmitted subtle external vertical forces to the exploring human finger during the exploration of deformable silicone rubber stimuli to dissociate the force estimates provided by the kinesthetic signals and the efference copy from cutaneous force estimates. This manipulation introduced a conflict between the cutaneous and the kinesthetic/efference copy information on softness. We measured Points of Subjective Equality (PSE) of manipulated references to stimuli which were explored without external forces. PSEs shifted as a linear function of external force in predicted directions - to higher compliances with pushing and to lower compliances with pulling force. We found relative contribution of kinesthetic/efference copy information to perceived softness being 23% for rather hard and 29% for rather soft stimuli. Our results suggest that an integration of the kinesthetic/efference copy information and cutaneous information with constant weights underlies softness perception. The kinesthetic/efference copy information seems to be slightly more important for the perception of rather soft stimuli.
33. Deep neural network model of haptic saliency
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Metzger, Anna, Toscani, Matteo, Akbarinia, A., Valsecchi, M., Drewing, K., Metzger, Anna, Toscani, Matteo, Akbarinia, A., Valsecchi, M., and Drewing, K.
- Abstract
Haptic exploration usually involves stereotypical systematic movements that are adapted to the task. Here we tested whether exploration movements are also driven by physical stimulus features. We designed haptic stimuli, whose surface relief varied locally in spatial frequency, height, orientation, and anisotropy. In Experiment 1, participants subsequently explored two stimuli in order to decide whether they were same or different. We trained a variational autoencoder to predict the spatial distribution of touch duration from the surface relief of the haptic stimuli. The model successfully predicted where participants touched the stimuli. It could also predict participants’ touch distribution from the stimulus’ surface relief when tested with two new groups of participants, who performed a different task (Exp. 2) or explored different stimuli (Exp. 3). We further generated a large number of virtual surface reliefs (uniformly expressing a certain combination of features) and correlated the model’s responses with stimulus properties to understand the model’s preferences in order to infer which stimulus features were preferentially touched by participants. Our results indicate that haptic exploratory behavior is to some extent driven by the physical features of the stimuli, with e.g. edge-like structures, vertical and horizontal patterns, and rough regions being explored in more detail.
34. Construction and psychophysical evaluation of a novel tactile shear force display
- Author
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Fritschi, M., primary, Drewing, K., additional, Zopf, R., additional, Ernst, M.O., additional, and Buss, M., additional
- Full Text
- View/download PDF
35. The buzz-lag effect
- Author
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Cristiano Cellini, Lisa Scocchia, Knut Drewing, Cellini, C, Scocchia, L, and Drewing, K
- Subjects
Adult ,Male ,Offset (computer science) ,Psychometrics ,Computer science ,media_common.quotation_subject ,Movement ,Illusion ,Motion Perception ,Poison control ,050105 experimental psychology ,Functional Laterality ,03 medical and health sciences ,Flash (photography) ,Judgment ,Young Adult ,0302 clinical medicine ,Motor control ,Haptic mislocalization ,Temporal sampling ,Reaction Time ,Humans ,0501 psychology and cognitive sciences ,Computer vision ,Haptic technology ,media_common ,Feedback, Physiological ,Marketing buzz ,Movement (music) ,business.industry ,Optical Illusions ,General Neuroscience ,05 social sciences ,Acoustic Stimulation ,Auditory Perception ,Female ,Artificial intelligence ,Flash-lag effect ,business ,030217 neurology & neurosurgery ,Photic Stimulation - Abstract
In the flash-lag illusion, a brief visual flash and a moving object presented at the same location appear to be offset with the flash trailing the moving object. A considerable amount of studies investigated the visual flash-lag effect, and flash-lag-like effects have also been observed in audition, and cross-modally between vision and audition. In the present study, we investigate whether a similar effect can also be observed when using only haptic stimuli. A fast vibration (or buzz, lasting less than 20 ms) was applied to the moving finger of the observers and employed as a “haptic flash.” Participants performed a two-alternative forced-choice (2AFC) task where they had to judge whether the moving finger was located to the right or to the left of the stationary finger at the time of the buzz. We used two different movement velocities (Slow and Fast conditions). We found that the moving finger was systematically misperceived to be ahead of the stationary finger when the two were physically aligned. This result can be interpreted as a purely haptic analogue of the flash-lag effect, which we refer to as “buzz-lag effect.” The buzz-lag effect can be well accounted for by the temporal-sampling explanation of flash-lag-like effects.
- Published
- 2016
36. Perceptual Constancy in the Speed Dependence of Friction During Active Tactile Exploration.
- Author
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Fehlberg M, Monfort E, Saikumar S, Drewing K, and Bennewitz R
- Abstract
Fingertip friction is a key component of tactile perception. In active tactile exploration, friction forces depend on the applied normal force and on the sliding speed chosen. We have investigated whether humans perceive the speed dependence of friction for textured surfaces of materials, which show either increase or decrease of the friction coefficient with speed. Participants perceived the decrease or increase when the relative difference in friction coefficient between fast and slow sliding speed was more than 20 %. The fraction of comparison judgments which were in agreement with the measured difference in friction coefficient did not depend on variations in the applied normal force. The results indicate a perceptual constancy for fingertip friction with respect to self-generated variations of sliding speed and applied normal force.
- Published
- 2024
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37. Spatiotemporal congruency modulates weighting of visuotactile information in displacement judgments.
- Author
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Goktepe N, Drewing K, and Schutz AC
- Abstract
Combining or integrating information from multiple senses often provides richer and more reliable estimates for the perception of objects and events. In daily life, sensory information from the same source often is in close spatiotemporal proximity. This can be an important determinant of whether and how multisensory signals are combined. The introduction of advanced technical display systems allows to present multisensory information in virtual environments. However, technical displays can lack the spatiotemporal fidelity of the real world due the rendering delays. Thus, any spatiotemporal incongruency could alter how information is combined. In the current study we tested this by investigating if and how spatially and temporally discrepant tactile displacement cues can supplement imprecise visual displacement cues. Participants performed a visual displacement task with visual and tactile displacement cues under spatial and temporal incongruency conditions. We modelled how participants combined visual and tactile information in visuotactile condition using their performance in visual only condition. We found that temporal incongruency lead to an increase in tactile weights although they were correlated with the congruency condition. In contrast, the spatial incongruency led to individual differences altering cue combination strategies. Our results illustrate the importance of spatiotemporal congruency for combining tactile and visual cues when making visual displacement judgments. Given the altered cue combination strategies and individual differences, we recommend developers to adopt individual spatiotemporal calibration procedures to improve the efficiency of the sensory augmentation.
- Published
- 2024
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38. Humans flexibly use visual priors to optimize their haptic exploratory behavior.
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Jeschke M, Zoeller AC, and Drewing K
- Subjects
- Humans, Male, Female, Adult, Young Adult, Touch Perception physiology, Learning physiology, Exploratory Behavior physiology, Visual Perception physiology
- Abstract
Humans can use prior information to optimize their haptic exploratory behavior. Here, we investigated the usage of visual priors, which mechanisms enable their usage, and how the usage is affected by information quality. Participants explored different grating textures and discriminated their spatial frequency. Visual priors on texture orientation were given each trial, with qualities randomly varying from high to no informational value. Adjustments of initial exploratory movement direction orthogonal to the textures' orientation served as an indicator of prior usage. Participants indeed used visual priors; the more so the higher the priors' quality (Experiment 1). Higher task demands did not increase the direct usage of visual priors (Experiment 2), but possibly fostered the establishment of adjustment behavior. In Experiment 3, we decreased the proportion of high-quality priors presented during the session, hereby reducing the contingency between high-quality priors and haptic information. In consequence, even priors of high quality ceased to evoke movement adjustments. We conclude that the establishment of adjustment behavior results from a rather implicit contingency learning. Overall, it became evident that humans can autonomously learn to use rather abstract visual priors to optimize haptic exploration, with the learning process and direct usage substantially depending on the priors' quality., (© 2024. The Author(s).)
- Published
- 2024
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39. Perceptuo-affective organization of touched materials in younger and older adults.
- Author
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Drewing K
- Subjects
- Aged, Female, Humans, Male, Arousal, Emotions, Judgment, Young Adult, Touch, Touch Perception
- Abstract
In everyday interaction we touch different materials, which we experience along a limited number of perceptual and emotional dimensions: For instances, a furry surface feels soft and pleasant, whereas sandpaper feels rough and unpleasant. In a previous study, younger adults manually explored a representative set of solid, fluid and granular materials. Their ratings were made along six perceptual dimensions (roughness, fluidity, granularity, deformability, fibrousness, heaviness) and three emotional ones (valence, arousal, dominance). Perceptual and emotional dimensions were systematically correlated. Here, we wondered how this perceptuo-affective organization of touched materials depends on age, given that older adults show decline in haptic abilities, in particular detail perception. 30 younger participants (~22 years, half females) and 15 older participants (~66 years) explored 25 materials using 18 perceptual and 9 emotional adjectives. We extracted 6 perceptual and 2 emotional dimensions. Older and younger adults showed similar dimensions. However, in younger participants roughness and granularity judgments were done separately, while they were collapsed in a single dimension in older people. Further, age groups differed in the perception of roughness, granularity and valence, and older people did not show a positive correlation between valence and granularity as did younger people. As expected, control analyses between young males and females did not reveal similar gender differences. Overall, the results demonstrate that older people organize and experience materials partly differently from younger people, which we lead back to sensory decline. However, other aspects of perceptual organization that also include fine perception are preserved into older age., Competing Interests: The authors have declared that no competing interests exist., (Copyright: © 2024 Knut Drewing. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.)
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- 2024
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40. Simultaneous Emotional Stimuli Prolong the Timing of Vibrotactile Events.
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Cavdan M, Celebi B, and Drewing K
- Subjects
- Humans, Emotions physiology, Sound, Touch, Touch Perception, Time Perception
- Abstract
Temporal information plays a crucial role in human everyday life. Yet, perceived time is subject to distortions. Emotion, for instance, is a powerful time modulator in that emotional events are perceived longer than neutral events of the same length. However, it is unknown how exposure to emotional stimuli influences the time perception of a simultaneous neutral tactile event. To fill this gap, we tested the effect of emotional auditory sounds on the perception of neutral vibrotactile feedback. We used neutral and emotional (i.e., pleasant-high arousal, pleasant-low arousal, unpleasant-high arousal, and unpleasant-low arousal) auditory stimuli from the International Digitized Sound System (IADS). Tactile information was a vibrotactile stimulus at a fixed intensity and presented through a custom-made vibrotactile sleeve. Participants listened to auditory stimuli which were temporally coupled with vibrotactile stimulation for 2,3,4, or 5 s. Their task was to focus on the duration of vibrotactile information and reproduce elapsed time. We tested the effects of valence and arousal of auditory stimuli on the perceived duration of vibrotactile information. Simultaneously presented auditory stimuli, in general, lengthened the perceived duration of the neutral vibrotactile information compared to neutral auditory stimuli. We conclude that emotional events influence time perception of simultaneous neutral haptic events.
- Published
- 2023
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41. Assessing the representational structure of softness activated by words.
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Cavdan M, Goktepe N, Drewing K, and Doerschner K
- Subjects
- Humans, Language, Surface Properties, Hardness
- Abstract
Softness is an important material property that can be judged directly, by interacting with an object, but also indirectly, by simply looking at an image of a material. The latter is likely possible by filling in relevant multisensory information from prior experiences with soft materials. Such experiences are thought to lead to associations that make up our representations about perceptual softness. Here, we investigate the structure of this representational space when activated by words, and compare it to haptic and visual perceptual spaces that we obtained in earlier work. To this end, we performed an online study where people rated different sensory aspects of soft materials, presented as written names. We compared the results with the previous studies where identical ratings were made on the basis of visual and haptic information. Correlation and Procrustes analyses show that, overall, the representational spaces of verbally presented materials were similar to those obtained from haptic and visual experiments. However, a classifier analysis showed that verbal representations could better be predicted from those obtained from visual than from haptic experiments. In a second study we rule out that these larger discrepancies in representations between verbal and haptic conditions could be due to difficulties in material identification in haptic experiments. We discuss the results with respect to the recent idea that at perceived softness is a multidimensional construct., (© 2023. The Author(s).)
- Published
- 2023
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42. A hierarchical sensorimotor control framework for human-in-the-loop robotic hands.
- Author
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Seminara L, Dosen S, Mastrogiovanni F, Bianchi M, Watt S, Beckerle P, Nanayakkara T, Drewing K, Moscatelli A, Klatzky RL, and Loeb GE
- Subjects
- Humans, Hand physiology, Touch physiology, Robotics, Robotic Surgical Procedures, Touch Perception
- Abstract
Human manual dexterity relies critically on touch. Robotic and prosthetic hands are much less dexterous and make little use of the many tactile sensors available. We propose a framework modeled on the hierarchical sensorimotor controllers of the nervous system to link sensing to action in human-in-the-loop, haptically enabled, artificial hands.
- Published
- 2023
- Full Text
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43. The role of spatial information in an approximate cross-modal number matching task.
- Author
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Ziegler MC, Stricker LK, and Drewing K
- Subjects
- Humans, Visual Perception physiology, Transfer, Psychology, Students
- Abstract
The approximate number system (ANS) is thought to be an innate cognitive system that allows humans to perceive numbers (>4) in a fuzzy manner. One assumption of the ANS is that numerosity is represented amodally due to a mechanism, which filters out nonnumerical information from stimulus material. However, some studies show that nonnumerical information (e.g., spatial parameters) influence the numerosity percept as well. Here, we investigated whether there is a cross-modal transfer of spatial information between the haptic and visual modality in an approximate cross-modal number matching task. We presented different arrays of dowels (haptic stimuli) to 50 undergraduates and asked them to compare haptically perceived numerosity to two visually presented dot arrays. Participants chose which visually presented array matched the numerosity of the haptic stimulus. The distractor varied in number and displayed a random pattern, whereas the matching (target) dot array was either spatially identical or spatially randomized (to the haptic stimulus). We hypothesized that if a "numerosity" percept is based solely on number, neither spatially identical nor spatial congruence between the haptic and the visual target arrays would affect the accuracy in the task. However, results show significant processing advantages for targets with spatially identical patterns and, furthermore, that spatial congruency between haptic source and visual target facilitates performance. Our results show that spatial information was extracted from the haptic stimuli and influenced participants' responses, which challenges the assumption that numerosity is represented in a truly abstract manner by filtering out any other stimulus features., (© 2023. The Author(s).)
- Published
- 2023
- Full Text
- View/download PDF
44. Hand explorations are determined by the characteristics of the perceptual space of real-world materials from silk to sand.
- Author
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Dövencioǧlu DN, Üstün FS, Doerschner K, and Drewing K
- Subjects
- Hand physiology, Humans, Movement, Sand, Silk
- Abstract
Perceiving mechanical properties of objects, i.e., how they react to physical forces, is a crucial ability in many aspects of life, from choosing an avocado to picking your clothes. There is, a wide variety of materials that differ substantially in their mechanical properties. For example, both, silk and sand deform and change shape in response to exploration forces, but each does so in very different ways. Studies show that the haptic perceptual space has multiple dimensions corresponding to the physical properties of textures, however in these experiments the range of materials or exploratory movements were restricted. Here we investigate the perceptual dimensionality in a large set of real materials in a free haptic exploration task. Thirty-two participants actively explored deformable and non-deformable materials with their hands and rated them on several attributes. Using the semantic differential technique, video analysis and linear classification, we found four haptic dimensions, each associated with a distinct set of hand and finger movements during active exploration. Taken together our findings suggest that the physical, particularly the mechanical, properties of a material systematically affect how it is explored on a much more fine-grained level than originally thought., (© 2022. The Author(s).)
- Published
- 2022
- Full Text
- View/download PDF
45. Tactile suppression stems from specific sensorimotor predictions.
- Author
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Fuehrer E, Voudouris D, Lezkan A, Drewing K, and Fiehler K
- Subjects
- Feedback, Sensory, Hand, Humans, Touch, Movement, Touch Perception
- Abstract
The ability to sample sensory information with our hands is crucial for smooth and efficient interactions with the world. Despite this important role of touch, tactile sensations on a moving hand are perceived weaker than when presented on the same but stationary hand. This phenomenon of tactile suppression has been explained by predictive mechanisms, such as internal forward models, that estimate future sensory states of the body on the basis of the motor command and suppress the associated predicted sensory feedback. The origins of tactile suppression have sparked a lot of debate, with contemporary accounts claiming that suppression is independent of sensorimotor predictions and is instead due to an unspecific mechanism. Here, we target this debate and provide evidence for specific tactile suppression due to precise sensorimotor predictions. Participants stroked with their finger over textured objects that caused predictable vibrotactile feedback signals on that finger. Shortly before touching the texture, we probed tactile suppression by applying external vibrotactile probes on the moving finger that either matched or mismatched the frequency generated by the stroking movement along the texture. We found stronger suppression of the probes that matched the predicted sensory feedback. These results show that tactile suppression is specifically tuned to the predicted sensory states of a movement.
- Published
- 2022
- Full Text
- View/download PDF
46. Get in touch with numbers - an approximate number comparison task in the haptic modality.
- Author
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Ziegler MC and Drewing K
- Subjects
- Hand, Humans, Visual Perception physiology, Touch Perception physiology
- Abstract
The Approximate Number System (ANS) is conceptualized as an innate cognitive system that allows humans to perceive numbers of objects or events (>4) in a fuzzy, imprecise manner. The representation of numbers is assumed to be abstract and not bound to a particular sense. In the present study, we test the assumption of a shared cross-sensory system. We investigated approximate number processing in the haptic modality and compared performance to that of the visual modality. We used a dot comparison task (DCT), in which participants compare two dot arrays and decide which one contains more dots. In the haptic DCT, 67 participants had to compare two simultaneously presented dot arrays with the palms of their hands; in the visual DCT, participants inspected and compared dot arrays on a screen. Tested ratios ranged from 2.0 (larger/smaller number) to 1.1. As expected, in both the haptic and the visual DCT responses similarly depended on the ratio of the numbers of dots in the two arrays. However, on an individual level, we found evidence against medium or stronger positive correlations between "ANS acuity" in the visual and haptic DCTs. A regression model furthermore revealed that besides number, spacing-related features of dot patterns (e.g., the pattern's convex hull) contribute to the percept of numerosity in both modalities. Our results contradict the strong theory of the ANS solely processing number and being independent of a modality. According to our regression and response prediction model, our results rather point towards a modality-specific integration of number and number-related features., (© 2022. The Author(s).)
- Published
- 2022
- Full Text
- View/download PDF
47. Different contributions of efferent and reafferent feedback to sensorimotor temporal recalibration.
- Author
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Arikan BE, van Kemenade BM, Fiehler K, Kircher T, Drewing K, and Straube B
- Subjects
- Acoustic Stimulation, Adult, Auditory Perception, Calibration, Feedback, Female, Humans, Male, Models, Statistical, Motor Skills, Movement, Normal Distribution, Perception, Reproducibility of Results, Vision, Ocular, Visual Perception, Young Adult, Adaptation, Physiological, Feedback, Sensory, Neurons, Efferent physiology, Psychomotor Performance
- Abstract
Adaptation to delays between actions and sensory feedback is important for efficiently interacting with our environment. Adaptation may rely on predictions of action-feedback pairing (motor-sensory component), or predictions of tactile-proprioceptive sensation from the action and sensory feedback of the action (inter-sensory component). Reliability of temporal information might differ across sensory feedback modalities (e.g. auditory or visual), which in turn influences adaptation. Here, we investigated the role of motor-sensory and inter-sensory components on sensorimotor temporal recalibration for motor-auditory (button press-tone) and motor-visual (button press-Gabor patch) events. In the adaptation phase of the experiment, action-feedback pairs were presented with systematic temporal delays (0 ms or 150 ms). In the subsequent test phase, audio/visual feedback of the action were presented with variable delays. The participants were then asked whether they detected a delay. To disentangle motor-sensory from inter-sensory component, we varied movements (active button press or passive depression of button) at adaptation and test. Our results suggest that motor-auditory recalibration is mainly driven by the motor-sensory component, whereas motor-visual recalibration is mainly driven by the inter-sensory component. Recalibration transferred from vision to audition, but not from audition to vision. These results indicate that motor-sensory and inter-sensory components contribute to recalibration in a modality-dependent manner., (© 2021. The Author(s).)
- Published
- 2021
- Full Text
- View/download PDF
48. Target Search and Inspection Strategies in Haptic Search.
- Author
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Metzger A, Toscani M, Valsecchi M, and Drewing K
- Subjects
- Fingers, Hand, Humans, Reaction Time, Touch, Haptic Technology, Touch Perception
- Abstract
Haptic search is a common everyday task, usually consisting of two processes: target search and target analysis. During target search we need to know where our fingers are in space, remember the already completed path and the outline of the remaining space. During target analysis we need to understand whether the detected potential target is the desired one. Here we characterized dynamics of exploratory movements in these two processes. In our experiments participants searched for a particular configuration of symbols on a rectangular tactile display. We observed that participants preferentially moved the hand parallel to the edges of the tactile display during target search, which possibly eased orientation within the search space. After a potential target was detected by any of the fingers, there was higher probability that subsequent exploration was performed by the index or the middle finger. At the same time, these fingers dramatically slowed down. Being in contact with the potential target, the index and the middle finger moved within a smaller area than the other fingers, which rather seemed to move away to leave them space. These results suggest that the middle and the index finger are specialized for fine analysis in haptic search.
- Published
- 2021
- Full Text
- View/download PDF
49. The look and feel of soft are similar across different softness dimensions.
- Author
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Cavdan M, Drewing K, and Doerschner K
- Subjects
- Fingers, Viscosity, Emotions, Touch
- Abstract
The softness of objects can be perceived through several senses. For instance, to judge the softness of a cat's fur, we do not only look at it, we often also run our fingers through its coat. Recently, we have shown that haptically perceived softness covaries with the compliance, viscosity, granularity, and furriness of materials (Dovencioglu, Üstün, Doerschner, & Drewing, 2020). However, it is unknown whether vision can provide similar information about the various aspects of perceived softness. Here, we investigated this question in an experiment with three conditions: in the haptic condition, blindfolded participants explored materials with their hands, in the static visual condition participants were presented with close-up photographs of the same materials, and in the dynamic visual condition participants watched videos of the hand-material interactions that were recorded in the haptic condition. After haptically or visually exploring the materials, participants rated them on various attributes. Our results show a high overall perceptual correspondence among the three experimental conditions. With a few exceptions, this correspondence tended to be strongest between haptic and dynamic visual conditions. These results are discussed with respect to information potentially available through the senses, or through prior experience, when judging the softness of materials.
- Published
- 2021
- Full Text
- View/download PDF
50. Task and Material Properties Interactively Affect Softness Explorations Along Different Dimensions.
- Author
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Cavdan M, Doerschner K, and Drewing K
- Subjects
- Humans, Movement
- Abstract
Haptic research has frequently equated softness with the compliance of elastic objects. However, in a recent study we have suggested that compliance is not the only perceived material dimension underlying what is commonly called softness [1 ]. Here, we investigate, whether the different perceptual dimensions of softness affect how materials are haptically explored. Specifically, we tested whether also the task, i.e., the attribute that a material is being judged on, might affect how a material is explored. To this end we selected 15 adjectives and 19 materials that each associate with different softness dimensions for the study. In the experiment, while participants freely explored and rated the materials, we recorded their hand movements. These movements were subsequently categorized into distinct exploratory procedures (EPs) and analyzed in a multivariate analysis of variance (MANOVA). The results of this analysis suggest that the pattern of EPs depended not only on the material's softness dimension and the task (i.e., what attributes were rated), but also on an interaction between the two factors. Taken together, our findings support the notion of multiple perceptual dimensions of softness and suggest that participants actively adapt their EPs in a nuanced way when judging a particular softness dimensions for a given material.
- Published
- 2021
- Full Text
- View/download PDF
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