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1. If We Build It, Will They Learn? An Analysis of Students' Understanding in An Interactive Game during and after a Research Project

2. Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning

3. Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework

4. Modeling Secondary Students' Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory

9. Teacher Implementation and the Impact of Game-Based Science Curriculum Materials

12. Measuring epistemic knowledge development related to scientific experimentation practice: A construct modeling approach.

13. The Case for Cyberlearning: Genomics (and Dragons!) in the High School Biology Classroom

18. Chapter 25: Where Do Stars Go?

19. Chapter 24: Me and My Shadow.

20. Chapter 23: Summer Talk.

21. Chapter 22: Rainfall.

22. Chapter 21: Where Did the Water Come From?

23. Chapter 20: What Are Clouds Made Of?

24. Chapter 19: Earth's Mass.

25. Chapter 18: Rotting Apple.

26. Chapter 17: Respiration.

27. Chapter 16: Sam's Puppy.

28. Chapter 15: Cells and Size.

29. Chapter 14: Does It Have a Life Cycle?

30. Chapter 13: What Is a Hypothesis?

31. Chapter 12: Doing Science.

32. Chapter 11: Is It a Theory?

33. Chapter 10: Dropping Balls.

34. Chapter 9: Rolling Marbles.

35. Chapter 8: Apple on a Desk.

36. Chapter 7: Batteries, Bulbs, and Wires.

37. Chapter 6: Mirror on the Wall.

38. Chapter 5: Hot and Cold Balloons.

39. Chapter 4: Floating Balloon.

40. Chapter 3: Thermometer.

41. Chapter 2: Is It a Solid?

42. Chapter 1: Pennies.

43. Introduction.

45. Teaching in a World of Messy Data.

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