200 results on '"Dimitropoulos, Kosmas"'
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2. Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
3. Multi-manifold Attention for Vision Transformers
4. Sign Language Communication Through an Interactive Mobile Application
5. Promoting the Mediterranean Diet: A Co-design Game Approach
6. Recurrent neural network pruning using dynamical systems and iterative fine-tuning
7. NAct: The Nutrition & Activity Ontology for Healthy Living
8. A Deep Network for Automatic Video-Based Food Bite Detection
9. Can ChatGPT provide appropriate meal plans for NCD patients?
10. Multi-lead ECG signal analysis for myocardial infarction detection and localization through the mapping of Grassmannian and Euclidean features into a common Hilbert space
11. 3D Pose Estimation Using a Global and Local Cross-Attention Mechanism
12. Federated Learning Aggregation based on Weight Distribution Analysis
13. 3D Technologies and Applications in Sign Language
14. Can ChatGPT provide appropriate meal plans for NCD patients?
15. Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development
16. Wood species recognition through multidimensional texture analysis
17. Learning prosocial skills through multiadaptive games: a case study
18. A Grape Dataset for Instance Segmentation and Maturity Estimation
19. Classification of Nuclei in Follicular Lyphoma Tissue Sections Using Different Stains and Bayesian Networks
20. Body Motion Analysis for Emotion Recognition in Serious Games
21. Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork
22. Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
23. A Game-like Application for Dance Learning Using a Natural Human Computer Interface
24. Multi-Entity Bayesian Networks for Knowledge-Driven Analysis of ICH Content
25. Personalized Nutrition for Healthy Living (PROTEIN-Study): Evaluation of a Mobile Application in Subjects with Type 2 Diabetes and Prediabetes
26. Multi-sensor Technology and Fuzzy Logic for Dancer’s Motion Analysis and Performance Evaluation within a 3D Virtual Environment
27. Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums
28. Multi-Manifold Attention for Vision Transformers
29. Automated detection and classification of nuclei in PAX5 and H&E-stained tissue sections of follicular lymphoma
30. PROTEIN AI Advisor: A Knowledge-Based Recommendation Framework Using Expert-Validated Meals for Healthy Diets
31. Automatic Ergonomic Risk Assessment Using a Variational Deep Network Architecture
32. Video fire detection – Review
33. Users' Perspective on the AI-Based Smartphone PROTEIN App for Personalized Nutrition and Healthy Living: A Modified Technology Acceptance Model (mTAM) Approach
34. Robo-cook's Path: An online multiplayer board dietary game
35. Crop classification from satellite image sequences using a two-stream network with temporal self-attention
36. The utility of breath volatile organic compound (VOC) sampling as a biomarker of sub-optimal nutritional status: a UK pilot study
37. Using adaptive neuro-fuzzy inference systems for the detection of centroblasts in microscopic images of follicular lymphoma
38. Classification of Nuclei in Follicular Lyphoma Tissue Sections Using Different Stains and Bayesian Networks
39. Multi-Entity Bayesian Networks for Knowledge-Driven Analysis of ICH Content
40. A Game-like Application for Dance Learning Using a Natural Human Computer Interface
41. Multi-modal Variational Faster R-CNN for Improved Visual Object Detection in Manufacturing
42. Artificial Intelligence Technologies for Sign Language
43. Multi-sensor Technology and Fuzzy Logic for Dancer’s Motion Analysis and Performance Evaluation within a 3D Virtual Environment
44. Editorial: Artificial Intelligence and Human Movement in Industries and Creation
45. Towards Real-time Generalized Ergonomic Risk Assessment for the Prevention of Musculoskeletal Disorders
46. 3D Hand Pose Estimation via aligned latent space injection and kinematic losses
47. Continuous Sign Language Recognition through a Context-Aware Generative Adversarial Network
48. 3D technologies and applications in sign language
49. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease
50. A Review on Early Forest Fire Detection Systems Using Optical Remote Sensing
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