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2. Digitally Aided Analysis: A New Reading of the Cloister Vaults at Norwich Cathedral.

3. On the Boundaries of Discipline: The Role of Gaming Systems in Contemporary Architecture Project

4. Keeping it real : the potential for accessible mixed-reality usability testing environments

5. Human+Non-human Creative Identities. Symbiotic Synthesis in Industrial Design Creative Processes

7. THE PORCH AND ITS INTERACTION WITH BUILDING DESIGN IN ARID ZONES.

8. Elusive Users: The Presence of Physically Disabled Users within Architectural Design Processes

10. Applying design thinking for business model innovation

11. Game-Based Learning in Interior Architecture Education.

12. ANİMASYON FİLMLERDE KADIN KARAKTERLER: “KLAUS” FİLMİNDEKİ GÖRSEL VE HAREKET TASARIMLARI ÜZERİNE BİR İNCELEME.

13. Elusive Users: The Presence of Physically Disabled Users within Architectural Design Processes.

14. Design X Bioinformatics: a community-driven initiative to connect bioinformatics and design

15. Coordination and complexity: an experiment on the effect of integration and verification in distributed design processes.

16. Elementos del diseño para desarrollar videojuegos interactivos, propuesta desde la perspectiva del aprendizaje del diseño digital.

17. Coordination and complexity: an experiment on the effect of integration and verification in distributed design processes

18. Applying design thinking for business model innovation.

19. Future-Proofing Accessibility in UX: Swedish Perspectives on the European Accessibility Act

21. Multidisciplinary Aspects of Design

22. Desafíos y resultados en el proceso creativo de diseño de motion graphics.

23. Co-designing a co-design tool to strengthen ideation in digital experience design at museums.

24. A comparison study to develop the strategy for designing traditional Glass products in Egypt

25. COMPLEXO JOSÉ PEDRO VARELA: Projeto de comunidade em uma cooperativa habitacional uruguaia.

27. Fading, Mixing, Slicing, and Looping: the Deconstruction of Fashion Through the Creative Process of Music

28. 'What Women Designer Want' The Female Point of View in the Fashion Creative Process

29. Start With Problems or Solutions? Medical Device Design in Industry and Academia

30. Designing ubiquitous sustainability into product design processes

31. Expansive learning in a change laboratory intervention for teachers.

32. Examining Middle School Students' Engineering Design Processes in a Design Workshop.

33. Insights from Design Processes Used in Developing Exergames.

35. Making Video Tutorials in the Classroom – Tacit Knowledge on Display

37. A integração da Abordagem Documental do Didático e um processo de Design para o desenvolvimento de uma plataforma de suporte ao ensino a distância.

38. A integração da Abordagem Documental do Didático e um processo de Design para o desenvolvimento de uma plataforma de suporte ao ensino a distância.

39. Exhibition Visits as a Learning Resource for Graphic Design Students at Jeddah International College.

40. Aproximaciones DEL DISEÑO COMPLEJO PARA LA SOSTENIBILIDAD.

41. Drawing on Personas: How User Personas Affect Creativity.

42. Mixed Reality based Collaboration for Design Processes.

43. The effects of engineering design processes on spatial abilities of middle school students.

44. Experiencias metodológicas para el análisis del proyecto de arquitectura

47. Listening to the sociomaterial: When thinking through making extends beyond the individual

48. Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter

49. PROCESS APPROACH IN DESIGN OF INDUSTRIAL MEGAPROJECTS.

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