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1. DEALING WITH COMPLEXITY IN DESIGN SCIENCE RESEARCH: A METHODOLOGY USING DESIGN ECHELONS.

3. A framework for agility improvement projects in the post mass customisation era.

7. BAUSTEIN—A design tool for configuring and representing design research.

8. Guidelines for research and design of software for children with ASD in e-health.

9. Digital Transformation in Maritime Ports: Defining Smart Gates through Process Improvement in a Portuguese Container Terminal.

10. A design science approach to manage spare parts distribution: combining design logic and Goldratt's thinking processes.

11. Navigating Business Model Redesign: The Compass Method for Identifying Changes to the Operating Model.

12. IoT as Audit Evidence: A Reasonable Assurance Framework.

13. TEADASH: Implementing and Evaluating a Teacher-Facing Dashboard Using Design Science Research.

14. Simulation Model for a Sustainable Food Supply Chain in a Developing Country: A Case Study of the Banana Supply Chain in Malawi.

15. Supplementing the Build Activity in Design Science Research with Soft Systems Methodology: A Technique of Creating Frameworks for Guiding Interventions Against Unstructured Problems

16. Design Science for Networks Designing: A Service-Dominant Logic Approach.

18. Development and Evaluation of Android-based Infrastructure Rental Application: A Design Science Research Approach

19. Lawfulness by design – development and evaluation of lawful design patterns to consider legal requirements.

20. Operational excellence framework for sustainability in the organisation: a design science approach.

21. Operationalizing the Circular Economy—A Longitudinal Study on Sustained Circular Action.

22. Toward a Mid-Range Design Theory for Developing Pedagogically Effective Serious Games.

23. Development of Scenarios as Problem-Space Descriptions in Aerospace Conceptual Design.

24. Toward Sociotechnical AI: Mapping Vulnerabilities for Machine Learning in Context.

25. Implementierung von 360-Grad-Personas auf Basis von Action Design Research und Design Science Research – Ein Forschungsprojekt mit der Praxis.

26. A Forensic Framework for gathering and analyzing Database Systems using Blockchain Technology.

27. Designing Behavior Change Support Systems Targeting Blood Donation Behavior.

28. Implementation of OSINT for Improving an International Finance Sector Organization's Cybersecurity.

29. Researcher-Practitioner Collaboration in Action Design Research

30. Deep Learning for Information Systems Research.

31. Act and Reflect: Integrating Reflection into Design Thinking.

33. Understanding the Problem Space for Effective Use of a Circular Economy Monitor in Policy Making

34. A Method for the Collaborative and Semi-automated Generation of Conceptual Models from Legal Regulations in Public Organizations

35. Ethical Education Data Mining Framework for Analyzing and Evaluating Large Language Model-Based Conversational Intelligent Tutoring Systems for Management and Entrepreneurship Courses

36. UX Data Visualization: Supporting Software Professionals in Exploring Users’ Interaction Data

37. On the Transition from Traditional Retail to Cloud-Supported E-Commerce: A Design Science Project

38. Expanding the Scope — Cognitive Robotics Meets NeuroIS

39. Designing a Technical Framework for Enabling Enterprise AI Adoption

40. The Context Sets the Tone: A Literature Review on Emotion Recognition from Speech Using AI

41. Design and Development of mHealth App: Eye Donor Aust

45. Towards a Knowledge Base and Design and Action Theory for Intelligence Amplification

46. Introduction

47. Success in Industry-Academia Collaboration: A Design Science Approach for Industry 4.0 Research Projects

49. Using design science research to develop and validate the application of client-oriented psychological approaches illustrated by the design of a solution-focused approach

50. Workshop digitalisation and its effect on manufacturing operations management: a new analysis method from a data quality perspective.

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