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1. Neuromechanical modelling of C. elegans locomotion : proprioceptive feedback in the ventral nerve cord

5. Dark authenticities : criminal memorabilia and consumer culture

9. Little data: negotiating the 'new normal' with idiosyncratic and incomplete datasets.

10. Personal, pedagogic play: a dialogic model for video game learning.

14. Conclusions

16. Introduction

24. The right to the virtual city: Rural retreatism in open-world video games.

27. The reification of structural violence in video games.

29. Collecting the dead: art, antique and 'aura' in personal collections of murderabilia.

35. 26th Annual Computational Neuroscience Meeting (CNS*2017): Part 3

36. Thinking Outside the 'Murder Box': Virtual Violence and Pro-social Action in Video Games.

40. Inhibition Underlies Fast Undulatory Locomotion in Caenorhabditis elegans .

41. Signatures of proprioceptive control in Caenorhabditis elegans locomotion.

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