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1. Improving Metacognition through Self-Explication in a Digital Self-Regulated Learning Tool

2. Designing and Evaluating a Virtual Reality Training for Paramedics to Practice Triage in Complex Situations

4. Development of a Design Framework for Metacognition in Game-Based Learning

6. Putting the Long-Term into Behavior Change

7. Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study

9. Don't Be a Stranger--Designing a Digital Intercultural Sensitivity Training Tool That Is Culture General

10. Creating a World for Socio-Cultural Agents

12. Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures

13. Generating Norm-Related Emotions in Virtual Agents

14. Design Experiments in Game-Based Learning of Metacognition.

15. Digitale Vaardigheden voor de Economische Sectorraad

18. Development of a Design Framework for Metacognition in Game-Based Learning

19. Digitale Transformatie: Wie of wat moet er nu eigenlijk veranderen?

20. Creating a World for Socio-Cultural Agents

21. Training of ambulance nurses with virtual reality: finding the business case

23. Fit for play: developing an adaptive exergame platform to motivate inactive children

24. Towards a Framework for Metacognition in Game-Based Learning

28. Generating Impact through Applied Research

29. Fit for play: adaptive experience

30. De Hanzehogeschool Groningen is beVLOGen over open science

31. Meco

32. Adaptive computational thinking

33. Workshop: draagt technologie bij tot een gezonde samenleving?

34. Workshop: Systematisch ontwerpen

37. By accident or design

38. Designing persuasive technology

39. Aannames, iteraties en eHealth interventies

40. Computational thinking : leren op je eigen niveau

41. How to integrate educational principles and game mechanics

42. Make research great again!

43. Hanze Research Day 2017

45. Conferentie Gamedidactiek

46. Working together with companies, students and researchers to innovate for improving health care

48. Digitalisation & Hanze

49. MeCo: A Digital Card Game to Enhance Metacognitive Awareness.

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