450 results on '"Dede, Chris"'
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2. Exploring Data Visualization in Mixed Reality Simulations to Measure Teacher Responsiveness
3. 'Literacy Is Everywhere!': Using Digital Technology to Broaden How Parents View the Home Literacy Environment
4. Exploring Data Visualization in Mixed Reality Simulations to Measure Teacher Responsiveness
5. The Coming Sea-Change in Teacher Education
6. Assessing computational thinking through the lenses of functionality and computational fluency
7. Analyzing Student Thinking Reflected in Self-Constructed Cognitive Maps and Its Influence on Inquiry Task Performance
8. Design of a Three-Dimensional Cognitive Mapping Approach to Support Inquiry Learning
9. Interaction Principles for Digital Puppeteering to Promote Teacher Learning
10. Assessing Science Identity Exploration in Immersive Virtual Environments: A Mixed Methods Approach
11. Assessing Computational Thinking through the Lenses of Functionality and Computational Fluency
12. Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning.
13. Atom Tracker: Designing a Mobile Augmented Reality Experience to Support Instruction about Cycles and Conservation of Matter in Outdoor Learning Environments
14. Identifying Levers Related to Student Performance on High-Stakes Science Exams: Examining School, Teaching, Teacher, and Professional Development Characteristics
15. AI‐ALOE: AI for reskilling, upskilling, and workforce development
16. The Role of Digital Technologies in Deeper Learning. Students at the Center: Deeper Learning Research Series
17. Shifts in Student Motivation during Usage of a Multi-User Virtual Environment for Ecosystem Science
18. Scaffolding Ecosystems Science Practice by Blending Immersive Environments and Computational Modeling
19. Using a Three-Dimensional Thinking Graph to Support Inquiry Learning
20. Augmented Reality in Education
21. 8. Supporting Unlearning to Enable Upskilling
22. Lifelong Learning for Careers that don’t Yet Exist
23. Virtual Reality as an Immersive Medium for Authentic Simulations : The Case of EcoMUVE
24. Exploring the Utility of a Virtual Performance Assessment
25. Assessment, Technology, and Change
26. Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning
27. Adapting to Large-Scale Changes in Advanced Placement Biology, Chemistry, and Physics: The Impact of Online Teacher Communities
28. Making Educational Technology Work: State Policies in the North Central Region. NCREL Policy Issues. Number 15
29. Developing Teachers’ Contingent Responsiveness in Science Discussions With Mixed-Reality Simulation: A Design-Based Study
30. Toward a Framework for Robust Design-Based Research
31. Developing a Next-Generation Model for Massive Digital Learning
32. Using Mobile Location-Based Augmented Reality to Support Outdoor Learning in Undergraduate Ecology and Environmental Science Courses
33. Necessity Is the Parent of Transformation: An alternative to the current model of schooling that should sustain a new reality of universal, blended, personalized, lifelong learning
34. Supports for deeper learning of inquiry-based ecosystem science in virtual environments - Comparing virtual and physical concept mapping
35. Technology-rich activities: One type does not motivate all
36. Investigating relationships between school context, teacher professional development, teaching practices, and student achievement in response to a nationwide science reform
37. EcoXPT: Designing for Deeper Learning through Experimentation in an Immersive Virtual Ecosystem
38. If Design-Based Research Is the Answer, What Is the Question? A Commentary on Collins, Joseph, and Bielaczyc; diSessa and Cobb; And Fishman, Marx, Blumenthal, Krajcik, and Soloway in the JLS Special Issue on Design-Based Research
39. Tributes and Remembrances for Larry Lipsitz (in alphabetical order)
40. Looking to the Future
41. Teacher Learning in the Digital Age: Online Professional Development in STEM Education
42. Next Steps for 'Big Data' in Education: Utilizing Data-Intensive Research
43. Online Learning and Residents’ Acquisition of Mechanical Ventilation Knowledge: Sequencing Matters
44. Introduction to Virtual Reality in Education
45. Evaluating Game-Based Learning Environments for Enhancing Motivation in Mathematics
46. Applying Motivation Theory to the Design of Game-Based Learning Environments
47. How Educational Innovators Apply Diffusion and Scale-Up Concepts
48. Modeling Across the Curriculum: Scaling up Modeling using Technology
49. A multi-user virtual environment to support students' self-efficacy and interest in science: A latent growth model analysis
50. Augmented Reality Teaching and Learning
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