Search

Your search keyword '"Daneels, Rowan"' showing total 38 results

Search Constraints

Start Over You searched for: Author "Daneels, Rowan" Remove constraint Author: "Daneels, Rowan"
38 results on '"Daneels, Rowan"'

Search Results

1. Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives.

2. Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games.

8. Profound playing : investigating eudaimonic experiences and motives in digital games

9. 'Deeper Gaming' : a literature review on eudaimonia in digital games research

10. 'I love you 3000' : elevation experiences in superhero media entertainment

12. ‘Deeper Gaming’: A Literature Review and Research Agenda on Eudaimonia in Digital Games Research

13. Editorial: Ten Years of Press Start.

14. Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games.

16. The 'Eudaimonic Experience': A Scoping Review of the Concept in Digital Games Research

17. Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences

18. Virtual athlete or ultimate nerd? A framing analysis of eSports in Flemish printed media.

21. The Digital Game Analysis Protocol (DiGAP) : introducing a guide for reflexive and transparent game analyses

22. Examining the relationship between perceived realism and enjoyment in historical video games

23. Do players seek meaning or stumble upon it? Exploring fans' (eudaimonic) motivations for upcoming games

24. Excited for eudaimonia? An emergent thematic analysis of player expectations of upcoming video games

25. (Pandemic) Playing for fun, playing for meaning: : a personal essay on how digital games evoke hedonic and eudaimonic experiences during the Covid-19 pandemic

26. The 'Eudaimonic Experience' : a theoretical review of the concept in digital games research

27. The instrumental use of media entertainment in coping strategies : understanding media entertainment selection during the COVID-19 lockdown

28. Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences

29. The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research

31. Taking it to the next level : elevating game experiences among adolescents

Catalog

Books, media, physical & digital resources