1. Youth screen use in the ABCD® study
- Author
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Bagot, KS, Tomko, RL, Marshall, AT, Hermann, J, Cummins, K, Ksinan, A, Kakalis, M, Breslin, F, Lisdahl, KM, Mason, M, Redhead, JN, Squeglia, LM, Thompson, WK, Wade, T, Tapert, SF, Fuemmeler, BF, and Baker, FC
- Subjects
Paediatrics ,Biomedical and Clinical Sciences ,Mental Health ,Clinical Research ,Behavioral and Social Science ,Brain Disorders ,Pediatric ,Mental health ,Good Health and Well Being ,Male ,Female ,Child ,Humans ,Adolescent ,Adolescent Behavior ,Video Games ,Surveys and Questionnaires ,Social Behavior ,Screen usage ,Children ,ABCD ,Self-report ,Clinical Sciences ,Neurosciences ,Cognitive Sciences ,Biological psychology ,Clinical and health psychology - Abstract
Adolescent screen usage is ubiquitous and influences development and behavior. Longitudinal screen usage data coupled with psychometrically valid constructs of problematic behaviors can provide insights into these relationships. We describe methods by which the screen usage questionnaire was developed in the Adolescent Brain Cognitive Development (ABCD) Study, demonstrate longitudinal changes in screen usage via child report and describe data harmonization baseline-year 2. We further include psychometric analyses of adapted social media and video game addiction scales completed by youth. Nearly 12,000 children ages 9-10 years at baseline and their parents were included in the analyses. The social media addiction questionnaire (SMAQ) showed similar factor structure and item loadings across sex and race/ethnicities, but that item intercepts varied across both sex and race/ethnicity. The videogame addiction questionnaire (VGAQ) demonstrated the same configural, metric and scalar invariance across racial and ethnic groups, however differed across sex. Video gaming and online social activity increased over ages 9/10-11/12 (p's
- Published
- 2022