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2. How Do Participatory Governance and Reciprocity Impact Working Conditions in the SSE Organizations?—An Emotion Work Analysis.

3. Shifting Resource Configuration of the Creative Businesses in the Perspective of Digital Economy.

4. BUILDING SUSTAINABILITY STRATEGIES IN THE CREATIVE CULINARY INDUSTRY SECTOR TO ENHANCE TOURIST DESTINATION ATTRACTION IN SEMARANG REGENCY.

5. The impact of entrepreneurial characteristics and competencies on business performance in the creative industry in Indonesia

6. Location dynamics of coworking spaces in China: insights from Beijing metropolitan

7. History and the present time, material and spiritual, modern and postmodern: socio-philosophical analysis of contemporary urbanism by the Kazan example

8. Analysis of The Utilization of Palm Oil Waste in Review From The Theory of Maslahah Case Study CV. Agro Hijau Aek Torop KM 5 Labuhan Batu

9. KEY PERFORMANCE INDICATORS FOR THE CREATIVE INDUSTRY

10. HOGYAN VÁLTOZTATJA MEG A MESTERSÉGES INTELLIGENCIA A KREATÍV ÖKOSZISZTÉMÁT: A Midjourney tanulságai.

11. Determinants affecting the current state and perspectives of development of textile and clothing industry clusters within the European Union.

12. SUSTAINABLE FASHION DESIGN WITH GAZENNE WOVEN FABRIC, THE CULTURAL HERITAGE OF KEMALIYE.

13. 设计政策引领下的英国时尚产业转型与发展.

14. Culture as a Dimension of Interweaving Reinvented South-South Partnership in Africa.

15. Intellectual Property Commercialization in the Creative Industry: An Integrative Literature Review.

16. ESNEK ÇALIŞMA BİÇİMİNİN ENDÜSTRİYEL TASARIMCININ YARATICILIĞI ÜZERİNE ETKİSİNİ BELİRLEMEYE YÖNELİK BİR ÇALIŞMA.

18. Transformation of the Lancang Kocik Folk Song Symbol of the Sakai Tribe for the Creative Industry as an Effort for Sustainable Cultural Preservation

19. The Shifting Paradigm of Visual Communication Design Profession

20. The Analysis of Supply Chain Management Implementation for the Creative Industry in Bandung

21. Additive Manufacturing Technology: An Insight into Re-Shaping the Creative Industry

23. 'People want better': a qualitative exploration of stakeholders’ views on introducing well-being coordinators in the screen industry

24. APPROACHES TO MEASURING THE CREATIVE ECONOMY AND TRENDS IN THE DEVELOPMENT OF THE IT SECTOR: THE IMPACT OF DIGITAL TECHNOLOGIES ON CREATIVE INDUSTRIES.

25. «QAZAQSTAN» ҰЛТТЫҚ ТЕЛЕАРНАСЫНЫҢ ӘЛЕУМЕТТІК МЕДИАДАҒЫ КРЕАТИВТІЛІГІ

26. БАҚ-ТАҒЫ КРЕАТИВТІ ИНДУСТРИЯ МӘСЕЛЕСІ: КРЕАТИВТІ ЭКОНОМИКА ЖӘНЕ ӘЛЕМДІК ТӘЖІРИБЕ

27. Dynamic Governance and Creative Industrial Resilience Post-Covid-19 Pandemic.

28. Anti-Hero Design to Grow the Meaning of Heroes from the Comic Entitled "Second Shot".

29. Research Trends of Creative Industries in Indonesia: A Bibliometric Analysis.

30. Growing Australia's Creative Industry: The Australian Broadband Advisory Council Creative Industry Expert Working Group Position Paper.

31. Web-based idea management and Quadruple Helix networking of creative industry cohorts for COVID-19

32. DIGITALIZATION OF BUSINESS PROCESSES BY THE EXAMPLE OF CREATIVE INDUSTRIES

33. Towards Legal Regulations of Generative AI in the Creative Industry

34. SOCIAL CAPITAL IN KNOWLEDGE MANAGEMENT SYSTEMS FOR THE CREATIVE INDUSTRY SECTOR

35. REVITALIZATION STRATEGY OF "ASTA TINGGI" TOURIST DESTINATION BASED ON CULTURAL IDENTITY AND CREATIVE INDUSTRY IN SUMENEP, MADURA.

36. The Effect of Organizational Capability, Market Orientation, and IT Adoption on Creative Industry Business Performance.

37. Impact of Selected Fourth Industrial Revolution Technologies on the Music Industry: An Exploration of the Pros and Cons.

38. SUPPORT OF HUMAN ENTREPRENEURIAL CAPITAL IN CREATIVE INDUSTRIES.

39. WEB-BASED IDEA MANAGEMENT AND QUADRUPLE HELIX NETWORKING OF CREATIVE INDUSTRY COHORTS FOR COVID-19.

40. Analysis of Development in the Creative Industry with the Existence of the Craft Sector in Pearl Jewelry in the City of Mataram.

42. Role of entrepreneur’s perspective of waste management for coffee shop sustainability

43. Creative Industries and Regional Economic Growth: Time Series Evidence from Aceh, Indonesia

44. Improvement of the National System of Lifelong Learning

46. Enhanced and Combined Representations in Extended Reality through Creative Industries

47. The Contribution of Intellectual Property Awareness and the Motivation of Comic Creators to Product Innovation

48. Literature in the Age of Artificial Intelligence : A Preliminary Study on the Big Language Model AI

49. Transforming Stone and Marble Waste into High-Value Handicrafts: Boosting Economic Growth in Lemahdadi, Indonesia

50. Fate, Death and Marketing. Is a Book the Same Product as Yogurt or a Car?

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