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1. Twenty-Five Years of Learning with Pedagogical Agents: History, Barriers, and Opportunities

3. Trusting and Learning from Virtual Humans That Correct Common Misconceptions

5. An Application of the Learning Science Evaluation Checklist: Use Case Report. Science of Learning and Readiness (SoLaR)

7. Science of Learning and Readiness (SoLaR) Recommendation Report: Science of Learning Practices for Distributed Online Environments

8. Science of Learning and Readiness (SoLaR) Exemplar Report: A Path toward Learning at Scale

9. Science of Learning and Readiness: State-of-the-Art Report

11. Lessons Learned from Online Learning at Scale: A Study of Exemplar Learning Organizations

12. Effectiveness of One-to-One Device Programs on Academic Achievement for Students from Lower Socioeconomic Backgrounds

14. Why Do We Adopt E-Internships in eLearning Curriculum Development? A Model of Career-Oriented Learning Experiences, Motivation, and Self-Regulated Learning

15. When Refutation and Deep Reasoning Questions Lose Their Edge: The Case of Short, Narrated Videos

18. Survival impact of bowel resection at the time of interval cytoreductive surgery for advanced ovarian cancer.

19. Extending the Cognitive-Affective Theory of Learning with Media in Virtual Reality Learning: A Structural Equation Modeling Approach

21. Domain Knowledge and Adaptive Serious Games: Exploring the Relationship of Learner Ability and Affect Adaptability

24. Fluorescent gold nanorod probes for the detection of cancer mRNA biomarkers

25. Content Agnostic Game Engineering: Impact of Stealth Assessment and Content Order on Player Engagement

26. Motivation, Engagement, and Performance across Multiple Virtual Reality Sessions and Levels of Immersion

28. Assessing Learning Effort with Hand Motion Tracking Methods

29. Learner Control Aids Learning from Instructional Videos with a Virtual Human

30. Pill, patch or ring? A mixed methods analysis of provider counseling about combined hormonal contraception

31. Youth and Parent Appraisals of Participation in a Study of Spontaneous and Induced Pediatric Clinical Pain.

33. Automated Pain Assessment using Electrodermal Activity Data and Machine Learning

34. Automated Pain Detection in Facial Videos of Children using Human-Assisted Transfer Learning.

37. Validity of a Content Agnostic Game Based Stealth Assessment

39. Data Analysis Tools

42. Tipifarnib as maintenance therapy did not improve disease-free survival in patients with acute myelogenous leukemia at high risk of relapse: Results of the phase III randomized E2902 trial

47. Conservation status of the world's skinks (Scincidae): Taxonomic and geographic patterns in extinction risk

48. The Impact of a User's Biases on Interactions with Virtual Humans and Learning during Virtual Emergency Management Training

49. Text-to-Speech Software and Learning: Investigating the Relevancy of the Voice Effect

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