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2. Design Fiction as Breaching Experiment: An Interdisciplinary Methodology for Understanding the Acceptability and Adoption of Future Technologies

5. User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented Reality

8. Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities

9. A digital record system for heritage buildings in Saudi Arabia

11. The IoT and Unpacking the Heffalump’s Trunk

12. Visual Methods for the Design of Shape-Changing Interfaces

16. Design Research and Object-Oriented Ontology

17. Playful Research Fiction: A Fictional Conference

18. User Engagement Continuum: Art Engagement and Exploration with Augmented Reality

21. Visual Abstraction for Games on Large Public Displays

24. Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens

27. Physical Playlist: Bringing Back the Mix-Tape

28. Perceptive Media – Adaptive Storytelling for Digital Broadcast

31. Towards a master narrative for trust in autonomous systems:Trust as a distributed concern

32. The Repair Shop 2049: Co-Designing Sustainable and Equitable Transitions for Smart Device Repair with and for Local Communities

33. Productive Oscillation as a strategy for doing more-than-human design research

34. Drones and Beyond Human Environments

35. UbiFix: Tackling Repairability Challenges in Smart Devices

36. Tales from the Edge of Reality

37. AI as a Material for Design

38. Designing Technology for More-Than-Human Futures

39. Fixing the Future : Cultivating a Capacity to Repair IoT Devices through Experiential Futures

40. Interleaving Practices and Critical Kits

43. Wicked Persuasion: A Designerly Approach

45. More-than-Human-Data Interaction

47. The Repair Shop 2049:Mending Things and Mobilising the Solarpunk Aesthetic

49. Intelligent Mobility Systems: Some Socio-technical Challenges and Opportunities

50. Persuasive Mobile Health Applications

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