1,020 results on '"Coulton, Paul"'
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2. Design Fiction as Breaching Experiment: An Interdisciplinary Methodology for Understanding the Acceptability and Adoption of Future Technologies
3. Towards a master narrative for trust in autonomous systems: Trust as a distributed concern
4. A Design-Led Exploration of Material Interactions Between Machine Learning and Digital Portraiture
5. User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented Reality
6. Making of an Adaptive Podcast that Engenders Trust through Data Negotiability
7. Governing with Nature: Applying More-than-Human Design to the Management of Shared Urban Green Space
8. Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities
9. A digital record system for heritage buildings in Saudi Arabia
10. Anticipating the adoption of IoT in everyday life
11. The IoT and Unpacking the Heffalump’s Trunk
12. Visual Methods for the Design of Shape-Changing Interfaces
13. HACK YOUR AGE: OLDER ADULTS AS PROVOCATIVE AND SPECULATIVE IOT CO-DESIGNERS
14. Drones and Beyond Human Environments
15. Productive Oscillation as a strategy for doing more-than-human design research
16. Design Research and Object-Oriented Ontology
17. Playful Research Fiction: A Fictional Conference
18. User Engagement Continuum: Art Engagement and Exploration with Augmented Reality
19. UbiFix: Tackling Repairability Challenges in Smart Devices
20. Sensing Atoms and Bits
21. Visual Abstraction for Games on Large Public Displays
22. Mapping the Beach Beneath the Street: Digital Cartography for the Playable City
23. Planting and Tending Digital-Nature Hybrids in a Walled Kitchen Garden
24. Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens
25. Visual Methods for the Design of Shape-Changing Interfaces
26. Playful and Gameful Design for the Internet of Things
27. Physical Playlist: Bringing Back the Mix-Tape
28. Perceptive Media – Adaptive Storytelling for Digital Broadcast
29. Moral Agents for Sustainable Transitions: Ethics, Politics, Design
30. Designing in between Local Government and the Public – Using Institutional Analysis in Interventions on Civic Infrastructures
31. Towards a master narrative for trust in autonomous systems:Trust as a distributed concern
32. The Repair Shop 2049: Co-Designing Sustainable and Equitable Transitions for Smart Device Repair with and for Local Communities
33. Productive Oscillation as a strategy for doing more-than-human design research
34. Drones and Beyond Human Environments
35. UbiFix: Tackling Repairability Challenges in Smart Devices
36. Tales from the Edge of Reality
37. AI as a Material for Design
38. Designing Technology for More-Than-Human Futures
39. Fixing the Future : Cultivating a Capacity to Repair IoT Devices through Experiential Futures
40. Interleaving Practices and Critical Kits
41. Novel synchronisation and channel estimation techniques using auxiliary decoding information
42. Designing Mobile and Ubiquitous Games and Playful Interactions
43. Wicked Persuasion: A Designerly Approach
44. RFID and NFC on Mobile Phones
45. More-than-Human-Data Interaction
46. Living with the Dead: Emergent Post-mortem Digital Curation and Creation Practices
47. The Repair Shop 2049:Mending Things and Mobilising the Solarpunk Aesthetic
48. Sustainable Technological Futures
49. Intelligent Mobility Systems: Some Socio-technical Challenges and Opportunities
50. Persuasive Mobile Health Applications
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