498 results on '"Costabile, Maria Francesca"'
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2. Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum
3. Supporting the Analysis of Inner Areas of a Territory
4. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments
5. Visualizations of User’s Paths to Discover Usability Problems
6. Smart Objects for Speech Therapies at Home
7. Poster: Enriching people’s experience at CH sites with IoT technology
8. Supporting the Analysis of Inner Areas of a Territory
9. Reflections on System Properties Valued by End Users in Designing End-User Development Systems
10. Asynchronous Remote Usability Tests Using Web-Based Tools Versus Laboratory Usability Tests: An Experimental Study
11. A Three-Layer Meta-Design Model for Addressing Domain-Specific Customizations
12. End-user composition of interactive applications through actionable UI components
13. A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments
14. Visualizations of User’s Paths to Discover Usability Problems
15. Smart Objects for Speech Therapies at Home
16. Usability of Planning Support Systems: An Evaluation Framework
17. Hands-on Actionable Mashups
18. Making Mashups Actionable Through Elastic Design Principles
19. European-American Collaboration Workshop
20. An Ontology-Based Approach to Product Customization
21. Direct Manipulation
22. Visual Metaphor
23. Reflections on System Properties Valued by End Users in Designing End-User Development Systems
24. The Challenge of Visualizing Patient Histories on a Mobile Device
25. Enabling End Users to Create, Annotate and Share Personal Information Spaces
26. Principles for Human-Centred Design of IR Interfaces
27. Creation and use of service-based Distributed Interactive Workspaces
28. Gestures that people can understand and use
29. Designing Pervasive Games for Learning
30. Visual Mediation Mechanisms for Collaborative Design and Development
31. SERENE: a Web platform for the UX semi-automatic evaluation of website
32. Investigating and promoting UX practice in industry: An experimental study
33. Supporting End Users to Be Co-designers of Their Tools
34. A General-Purpose Context Modeling Architecture for Adaptive Mobile Services
35. Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers
36. Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game
37. End-User Development: The Software Shaping Workshop Approach
38. Visualizing Association Rules in a Framework for Visual Data Mining
39. Improving Collaborative Recommender Systems by Means of User Profiles
40. Towards Guidelines for Usability of e-Learning Applications
41. Integrating User Data and Collaborative Filtering in a Web Recommendation System
42. On the transferability of a meta-design model supporting end-user development
43. End users as co-designers of their own tools and products
44. Explanations in Warning Dialogs to Help Users Defend Against Phishing Attacks
45. Visual Metaphor
46. Direct Manipulation
47. Specification of Visual Languages as Means for Interaction
48. Human Factors in Phishing Attacks: A Systematic Literature Review
49. Human Factors in Phishing Attacks: A Systematic Literature Review.
50. Addressing Usability and UX in Call for Tender for IT Products
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