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150 results on '"Computer supported collaborative learning -- Methods"'

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1. Informational reading in social studies: connecting nonfiction books with digital collections

2. Use of online resources by physics students in Canada: a cross sectional study

3. Crowdsourcing and the school library: part 2: connections across the curriculum

4. Game design as a catalyst for learning

5. Physical education students' perceptions of the effectiveness of their distance education courses

6. Data-driven personalization comes to learning: technology can help learners by understanding their complex preferences and adapting accordingly

7. #schoollibrarians Tweet for professional development: a netnographic case study of #txlchat

8. Utah accessible tutorials: creating a collaborative project between a public and academic library

9. Revisiting virtual field trips: perspectives of college science instructors

10. Learning commons progress report

11. Standing on a corner: the access gap in rural communities

12. The affordances of blogging as a practice to support ninth-grade science teachers' identity development as leaders

13. School of Minecraft: MinecraftEdu brings common core-enhanced gaming to the classroom

14. INFOhio: filling the gap by connecting common core state standards and the School Library

15. Online learning: possibilities for a participatory culture

16. Investigating the community of practice of world language educators on Twitter

17. Asychronous discussions in online multicultural education praxis retained

18. Features of computerized educational games in sciences of the elementary phase in Jordan from the point of view of specialists in teaching science and computer subjects

19. One-minute paper: student perception of learning gains

20. Mentoring the 'net generation': faculty perspectives in health education

21. let's collaborate! cyber security: To fix something, you first must know how it works

22. The game changer: using iPads in college teacher education classes

23. Content, context, computing: keys to the national education technology plan

24. Blending face-to-face and online learning

25. Blurring boundaries: two groups of girls collaborate on a wiki

26. Coding is for girls! How to get them interested

27. Honing the skill of virtual collaboration

28. The art of the online critique

29. The evolution of eLearning: Background, blends and blackboard

30. Application of online discussion and cooperative learning strategies to online and blended college courses

31. IT-adventures: a program to spark IT interest in high school students using inquiry-based learning with cyber defense, game design, and robotics

32. Devising collective knwoledges for the technical writing classroom: a course-based approach to using Web 2.0 writing technologies in collaborative work

34. Social Media & English Learners' Academic Literacy Development

36. A multifaceted perspective at data analysis: a study in collaborative intelligent agents

37. A role-based approach for the support of collaborative learning activities (1)

38. CoLab: a new paradigm and tool for collaboratively browsing the Web

39. Singapore students' and teachers' perceptions of computer-supported Project Work classroom learning environments

40. Semantic network discussion representation: Applicability and some potential benefits

42. Effects of supplemental computer-assisted reciprocal peer tutoring on kindergarteners' phoneme segmentation fluency

43. Promoting language arts through vocabulary development with Internet resources in the elementary classroom

44. Bring back the boys: for many reasons, boys worldwide are tuning out of school at record rates. Educators can reverse this trend by engaging them in learning with video games and pop culture

45. How to do more or less: lessons from online learning: save time and money in your classroom while increasing student engagement and digital age competencies

46. Rural districts bolster choices with online learning: find out how four small rural school districts use online learning to offer enrichment courses to advanced students and give struggling students a way to retake courses to graduate

47. Teach your students to fail better with design thinking: design thinking combines collaboration, systems thinking, and a balance of creative and analytical habits. And it might just help your students make the world a better place

48. If you give a kid a video camera

49. More than words can say infographics

50. Less than a class set: just a few iPads in a classroom can support and enhance learning and facilitate individualized instruction

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