150 results on '"Computer supported collaborative learning -- Methods"'
Search Results
2. Use of online resources by physics students in Canada: a cross sectional study
3. Crowdsourcing and the school library: part 2: connections across the curriculum
4. Game design as a catalyst for learning
5. Physical education students' perceptions of the effectiveness of their distance education courses
6. Data-driven personalization comes to learning: technology can help learners by understanding their complex preferences and adapting accordingly
7. #schoollibrarians Tweet for professional development: a netnographic case study of #txlchat
8. Utah accessible tutorials: creating a collaborative project between a public and academic library
9. Revisiting virtual field trips: perspectives of college science instructors
10. Learning commons progress report
11. Standing on a corner: the access gap in rural communities
12. The affordances of blogging as a practice to support ninth-grade science teachers' identity development as leaders
13. School of Minecraft: MinecraftEdu brings common core-enhanced gaming to the classroom
14. INFOhio: filling the gap by connecting common core state standards and the School Library
15. Online learning: possibilities for a participatory culture
16. Investigating the community of practice of world language educators on Twitter
17. Asychronous discussions in online multicultural education praxis retained
18. Features of computerized educational games in sciences of the elementary phase in Jordan from the point of view of specialists in teaching science and computer subjects
19. One-minute paper: student perception of learning gains
20. Mentoring the 'net generation': faculty perspectives in health education
21. let's collaborate! cyber security: To fix something, you first must know how it works
22. The game changer: using iPads in college teacher education classes
23. Content, context, computing: keys to the national education technology plan
24. Blending face-to-face and online learning
25. Blurring boundaries: two groups of girls collaborate on a wiki
26. Coding is for girls! How to get them interested
27. Honing the skill of virtual collaboration
28. The art of the online critique
29. The evolution of eLearning: Background, blends and blackboard
30. Application of online discussion and cooperative learning strategies to online and blended college courses
31. IT-adventures: a program to spark IT interest in high school students using inquiry-based learning with cyber defense, game design, and robotics
32. Devising collective knwoledges for the technical writing classroom: a course-based approach to using Web 2.0 writing technologies in collaborative work
33. Teacher guided interactive multimedia for teaching english in an EFL context
34. Social Media & English Learners' Academic Literacy Development
35. A case study on the relationships between participation in online discussion and achievement of project work
36. A multifaceted perspective at data analysis: a study in collaborative intelligent agents
37. A role-based approach for the support of collaborative learning activities (1)
38. CoLab: a new paradigm and tool for collaboratively browsing the Web
39. Singapore students' and teachers' perceptions of computer-supported Project Work classroom learning environments
40. Semantic network discussion representation: Applicability and some potential benefits
41. Promoting the study of social studies by using Internet resources in the technology and engineering classroom
42. Effects of supplemental computer-assisted reciprocal peer tutoring on kindergarteners' phoneme segmentation fluency
43. Promoting language arts through vocabulary development with Internet resources in the elementary classroom
44. Bring back the boys: for many reasons, boys worldwide are tuning out of school at record rates. Educators can reverse this trend by engaging them in learning with video games and pop culture
45. How to do more or less: lessons from online learning: save time and money in your classroom while increasing student engagement and digital age competencies
46. Rural districts bolster choices with online learning: find out how four small rural school districts use online learning to offer enrichment courses to advanced students and give struggling students a way to retake courses to graduate
47. Teach your students to fail better with design thinking: design thinking combines collaboration, systems thinking, and a balance of creative and analytical habits. And it might just help your students make the world a better place
48. If you give a kid a video camera
49. More than words can say infographics
50. Less than a class set: just a few iPads in a classroom can support and enhance learning and facilitate individualized instruction
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