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3. 3D recording for archeological fieldwork

4. Digital media

5. Digital humans wait in the wings

6. Design of a virtual human presenter

7. Designing an augmented writing surface

8. Racing the future: digital Hollywood: special-effects epic Tron: Legacy pays tribute to the past while stretching current movie tech to its limits. But are experiments with 3d and computer effects helping or hurting Hollywood?

10. Computer vision for interactive computer graphics

11. Ready for their close-ups

12. High interaction graphics

13. Coordinate systems

18. Locomotion: live-action film techniques transport Tom Hanks and cast the CG world of The Polar Express

19. Experiential computing: seeking insight from data, users experience, explore, and experiment, no longer limited to just generating lists of possible answers to simplistic queries

20. Game-like navigation and responsiveness in non-game applications: real-time response and interactive narrative provide a game-like experience in two systems: Boom Chameleon for evaluating virtual models and StyleCam for developing online product marketing and advertising

21. Making a game of system design

22. A game experience in every application: playful yet powerful 3D computer graphics and natural interaction make possible a new generation of non-entertainment applications

23. Virtual reality: on the brink of greatness

24. Redefining display

26. Computer generated holograms from dot matrix and laser printers

27. Illuminating the fourth dimension

28. Mission impossible: high tech made in Poland

29. Continued roots in the complex plane

31. Image portrayal

32. Physically-based modeling of brush painting

33. The software landscape

34. A.I. Takes a Lead Role In Making Visual Effects

35. Canadian made: Canada's artists bring new life to animation

36. Frame-buffer wars: new directions in PC graphics

37. PC graphics struggle to incorporate 3-D

38. Acceleration puts the 'snap' into graphics

39. MicroColor, Inc

40. Sight onscreen

42. Working in the office of 'real soon now'

43. Giving life-like dimension to computer graphics with 3-D stereo systems

44. The power of graphics

45. Physical graphics

46. Photorealistic computer graphics: new horizon for evidence.

47. Touchscreen interactive systems

49. Manufacturing magic

50. Voxels: data in 3-D

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