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91 results on '"Computer generated images, animation, modeling and simulation (SIAMES)"'

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1. A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace

2. 3D frictional contact and impact multibody dynamics. A comparison of algorithms suitable for real-time applications

3. Numerical simulation of 2D steady granular flows in rotating drum: On surface flows rheology

4. Controlling a camera in a virtual environment

5. What tools and modes of representation to reflect an architectural atmosphere?

6. Virtual urban environments modeling

7. Subsurface Texture Mapping

8. Rendering Grass in Real-Time with Dynamic Light Sources and Shadows

9. Fast inverse kinematics and kinetics solver for human-like figures

10. Rendering Grass in Real Time with Dynamic Light Sources

11. FL-system's Intelligent Cache

12. A Simulator for Helping in Design of a New Active Catheter Dedicated to Coloscopy

13. Morphology-independent representation of motions for interactive human-like animation

14. Coloscopy simulation : toward endoscope improvement

15. A Simulator for Helping in Design of a New Active Catheter Dedicated to Coloscopy

16. Radiance Cache Splatting : A GPU-Friendly Global Illumination Algorithm

17. Improved radiance gradient computation

18. Dynamic Skinning: Adding Real-time Dynamic Effects to an Existing Character Animation

19. Modulation of Cursor Position in Video Data for a Computer Screen

20. Radiance Caching for Efficient Global Illumination Computation

21. Testing locomotor hypothesis in early hominids: 3d odelling and simulation of bipedalisms using anatomical data

22. Automatisation de la Méthode de Tour Into The Picture

23. A Client-Server Approach to Image-Based Rendering on Mobile Terminals

24. Fast Approximation to Spherical Harmonic Rotation

25. Finite element simulation for design optimization of shape memory alloy spring actuators

26. Numerical simulation of two-dimensional steady granular flows in rotating drum: On surface flow rheology

27. A Dynamical Training and Design Simulator for Active Catheters

28. Traitement temps-réel des déformations de la peau et des tissus sous-cutanés pour l'animation de personnages

29. Ajout de détails à une animation de personnage existante : cas des plis dynamiques

30. Crowd of Virtual Humans : a New Approach for Real Time Navigation in Complex and Structured Environments

31. Visual perception based on salient features

32. Real-Time Dynamic Wrinkles

33. Vrml97-X3D Extension for Massive Scenery Management in Virtual Worlds

34. Virtual reality, a new tool to investigate anticipation skills: application to the goalkeeper and handball thrower duel

35. Humanoïdes virtuels, réaction et cognition : une architecture pour leur autonomie

36. Management and Awareness of Delay Perception when Interacting within Networked Virtual Environments

37. Virtual endoscopy : from Simulation to Optimization of an Active Endoscope

38. Efficient Clustering and Visibility Calculation for Global Illumination

39. A new application for salliency maps: Synthetic vision of autonomous actors

40. Remote Interactive Walkthrough of City Models Using Procedural Geometry

41. A Programming Environment for Behavioural Animation

42. Interactions 3D coopératives en environnements virtuels avec OpenMASK pour l'exploitation d'objets techniques

43. Automatic Orchestration of Behaviours through the management of Resources and Priority Levels

44. A Global Framework for Motion Capture

45. Environnement logiciel pour l'identification du mouvement

46. The Orchestration of Behaviours using Resources and Priority Levels

47. Navigation et controle d'une caméra dans un environnement virtuel: une approche rérencée image

48. Camera Calibration and 3D Reconstruction from a Single Image

49. Building Objects and Interactors for Collaborative Interactions with GASP

50. Image-based virtual camera motion strategies

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