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1. Cryoprobe Placement Using Electromagnetic Navigation System (IMACTIS® CT-Navigation™) for Cryoablation Treatment of Upper Kidney Pole Lesions and Adrenal Metastases: Experience from a Single-Center, 4-Year Study.

2. Computer-assisted training of executive functions in adult patients with non-progressive acquired brain damage – a pilot study on efficacy of a new therapeutic application.

3. 无锚框的轻量级遥感图像目标检测算法.

4. تطبيقات اللسانيات الحاسوبية –آفاق لخدمة اللغة العربية.

5. Practical Enterprise Data Lake Insights : Handle Data-Driven Challenges in an Enterprise Big Data Lake.

6. DevOps for Azure Applications : Deploy Web Applications on Azure.

7. Digital Competence Learning Ecosystem in Higher Education: A Mapping and Systematic Review of the Literature

8. Exploring the Impact of Computer Applications on Cross-Border E-Commerce Performance

9. Project and Implementation of a Quantum Logic Gate Emulator on FPGA Using a Model-Based Design Approach

10. Distractor Generation Through Text-to-Text Transformer Models

11. Cryoprobe Placement Using Electromagnetic Navigation System (IMACTIS® CT-Navigation™) for Cryoablation Treatment of Upper Kidney Pole Lesions and Adrenal Metastases: Experience from a Single-Center, 4-Year Study

12. Application of a Domain-specific BERT for Detection of Speech Recognition Errors in Radiology Reports.

13. A System for Identifying Entomopathogenic Nematodes.

14. ANALYZING THE ROLE OF COMPUTER SCIENCE IN SHAPING MODERN ECONOMIC AND MANAGEMENT PRACTICES. BIBLIOMETRIC ANALYSIS

17. THE USE OF COMPUTER APPLICATIONS TO SUPPORT THE DEVELOPMENT OF HEARING - IMPAIRED CHILDREN'S SPEECH IN INCLUSION CONDITION.

18. Multiple maneuver model of cooperating ground combat troops.

19. The Continuous Matching Task (CMT) – real-time procedural stimulus generation for adaptive testing of attention.

20. Designing a smart learning environment based on (synchronous and asynchronous) e-learning and its impact on students’ acquisition of computer application skills.

21. Methodology for the Development of Computer Applications with Augmented Reality in the Tourism Sector

23. Objective methods for matching neuropsychological patterns: Formulas and comparisons.

24. An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success.

25. DEVELOPMENT OF COMPUTER ACCOUNTING APPLICATIONS WITH MICROSOFT EXCEL VBA (MACRO) IN THE PREPARATION OF FINANCIAL STATEMENTS OF MICRO, SMALL AND MEDIUM ENTERPRISES (MSMES) COCONUT WOOD FURNITURE.

26. Augmented reality and virtual reality: Reimagining try-before-you-buy

27. Translation Alignment for Ancient Greek: Annotation Guidelines and Gold Standards

28. Education as a Complex System: Conceptual and Methodological Implications

29. A METHOD OF VERIFYING THE ROBOT'S TRAJECTORY FOR GOALS WITH A SHARED WORKSPACE

30. PLAN DE INCORPORACIÓN DE APPS GRATUITAS EN LÍNEA. CASO DE LAS MIPYME CAMARONERAS Y BANANERAS EN LA PROVINCIA DE EL ORO, ECUADOR.

31. Translation Alignment for Ancient Greek: Annotation Guidelines and Gold Standards.

32. Uso de videojuegos en Educación Física y desarrollo del autoconcepto en la adolescencia: diferencias entre sexos.

33. Computer Applications: A Novel Architecture to Improve the Performance of Audio Visual Applications.

36. Radiogenomics study to predict the nuclear grade of renal clear cell carcinoma

37. A fast method to seek the mean and variance of the summation of lognormal variables.

38. Digital Twins: From Conceptual Views to Industrial Applications in the Electrical Domain.

39. Systematic Literature Review of Models Used in the Epidemiological Analysis of Bovine Infectious Diseases.

40. Band Gamification Among High School Students with Autism Spectrum Disorder: A Qualitative Case Study

42. Smart Farming: An Overview

44. Aplicación móvil para el procedimiento de vigilancia en la recogida de estudiantes del Colegio Juan Pablo II de Copacabana.

45. Artificial Intelligence for Load Forecasting: History, Illusions, and Opportunities.

46. Deep Pain: Exploiting Long Short-Term Memory Networks for Facial Expression Classification.

47. Jurnal Teknoinfo

48. Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the Field.

49. Software-Engineering Design Patterns for Machine Learning Applications.

50. An HPC-Data Center Case Study on the Power Consumption of Workload

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