74 results on '"Compañ Rosique, Patricia"'
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2. Multisubject PBL: Implementing, Maintaining and Evolving Through 15 Years
3. Impact of Constant Work on the Students’ Academic Performance
4. Multisubject PBL: Implementing, Maintaining and Evolving Through 15 Years
5. A low-level approach to improve programming learning
6. Analysis of Relevant Factors to Measure the Impact of Investment in e-learning Ecosystems in Public Universities
7. Effects of Teaching Methodology on the Students’ Academic Performance in an Introductory Course of Programming
8. Effects of Low-Level Development on Learning to Program
9. Training Socially Responsible Engineers by Developing Accessible Video Games
10. A guide for making video games accessible to users with cerebral palsy
11. Improving the expressiveness of black-box models for predicting student performance
12. Effects of Teaching Methodology on the Students’ Academic Performance in an Introductory Course of Programming
13. Effects of Low-Level Development on Learning to Program
14. Modeling a Mobile Robot Using a Grammatical Model
15. Technological Ecosystem Maps for IT Governance
16. Training Socially Responsible Engineers by Developing Accessible Video Games
17. El desarrollo del videojuego Dama: del Medievo a la Modernidad, como medio de formación de estudiantes de enseñanza superior
18. Smartphone Application for Determining the Segregation Index of Lightweight Aggregate Concrete
19. Findings on student miss-conceptions when performing oral exams
20. Time-dependent performance prediction system for early insight in learning trends
21. A low-level approach to improve programming learning
22. Time-Dependent Performance Prediction System for Early Insight in Learning Trends
23. A Guide for Game-Design-Based Gamification
24. COMPRESSIVE STRENGTH CLASSIFICATION OF LIGHTWEIGHT AGGREGATE CONCRETE USING A SUPPORT VECTOR MACHINE MODEL
25. Diseñando y rediseñando asignaturas para su adaptación a la modalidad semipresencial
26. Enseñando a programar : un camino directo para desarrollar el pensamiento computacional
27. ¿Por qué no evaluamos la evaluación? un esbozo para un sistema de evaluación entre iguales
28. Designing a model to estimate the impact and cost effectiveness of online learning platforms
29. Performance measures for peer assessment
30. DIGITAL UNIVERSITY: MANAGEMENT MODEL FOR EVALUATING TEACHING AND LEARNING PROCESSES IN FACE, DISTANCE, ONLINE AND VIRTUAL EDUCATION
31. METHODOLOGY TO DESIGN AN ACADEMIC PORTFOLIO
32. Predicting academic performance from behavioural and learning data
33. Dirección estratégica de la asignatura Dirección Estratégica de las Tecnologías de la Información
34. Metrics for Estimating Validity, Reliability and Bias in Peer Assessment.
35. La docencia como un fractal: de la experiencia al modelo
36. Enseñando a programar: un camino directo para desarrollar el pensamiento computacional
37. Probador virtual: realidad aumentada sin marcadores
38. Construction of Intelligent Virtual Worlds Using a Grammatical Framework
39. A grammatical approach to the modeling of an autonomous robot
40. A grammatical approach to the modeling of an autonomous robot
41. A Grammatical Approach to the Modeling of an Autonomous Robot
42. Teaching as a fractal: from experience to model.
43. Capítulo 8: EJERCICIOS.
44. Capítulo 7: FICHEROS.
45. Capítulo 6: TRAZAS.
46. Capítulo 5: ESTRUCTURAS DE FLUJO DE EJECUCION.
47. Capítulo 4: INSTRUCCIONES.
48. Capítulo 3: ELEMENTOS BASICOS.
49. Capítulo 2: CODIFICACIÓN DE LA INFORMACIÓN.
50. Capítulo 1: INTRODUCCIÓN A LA INFORMATICA.
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