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1,861 results on '"Communication Technology and New Media"'

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1. Self-effects of public vs. private opinion expression (study 2)

2. The Parasocial Experiences of Twitch Streamers

3. Serial killers and the production of the uncanny in digital participatory culture

4. Young children and the creation of a digital identity on social networking sites: Scoping review

5. U.S. Government Agency Podcasts

6. SCLA 521 AI In Society

7. Identifying Dark Patterns in User Account Disabling Interfaces: Content Analysis Results

8. Creation and use of SBS’s the boat; principles for the co-creation of online interactive learning environments for innovative digital pedagogy

9. Simulating Information and Communication Applications in Employee Interaction Network Models

10. The Prevalence of Anti-Feminist Content on TikTok and YouTube Shorts

11. The Fans Have Spoken: Understanding Survivor Fandom Through Semi-Structured Interviews

12. “For the moment, I am not F*cking,” I am Tweeting: Platforms of / as Sexuality

13. CELEBRITY AFFECT, SOCIAL MEDIA FANDOM, AND PARASOCIAL INTERACTIONS: A THEMATIC ANALYSIS OF FAN REACTIONS TO KRIS WU’S SEXUAL SCANDALS IN CHINA

14. Queer Crises: Movements from Queerness and Feelings of White Religion in the United States

15. The investigation of health-related topics on TikTok: A descriptive study protocol

16. The Rise of Agenda Diversity in America: Its Cause and Consequences

17. Documenting Privacy Dark Patterns: How Social Networking Sites Influence Users’ Privacy Choices

18. Mapping the research trends on social media in the hospitality sector from 2010 to 2020

19. “It helps and it doesn’t help”: Maternal perspectives on how the use of smartphones and tablet computers influences parent-infant attachment

20. Normal redefined: Exploring decontextualization of lorises (Nycticebus & Xanthonycticebus spp.) on social media platforms

22. And the Oscar Goes To... TikTok

23. An artificial therapist (manage your life online) to support the mental health of youth: Co-design and case series

24. Impact of Social Media on the Mental Health of College Student Athletes

25. A model for children’s digital citizenship in India, Korea, and Australia: Stakeholder engagement principles

26. Pepperoni Roll Studios: Prototype Design for Creating and Operating a Podcast and Audio Production Student Organization at West Virginia University

27. The Needs that Instagram Satisfies for People Seeking News & How this Displaces Time Spent with Traditional Media

28. The impact of utilitarian product reviews on brand perception

29. Amending Amendments: Digital Colonialism, Bill C-11, and Assessing the Call for Improvement

30. Do Computers Write on Electric Screens?

31. The Vital Network: An Algorithmic Milieu of Communication and Control

32. The Messages of Mute Machines: Human-Machine Communication with Industrial Technologies

33. Communication, Machines & Human Augmentics

34. Data’s Intimacy: Machinic Sensibility and the Quantified Self

35. Introduction to 'Machine Communication'

36. Perceptions and preferences in virtual reality parasocial phenomena

37. Referential gaze in robots without eye movement: social or symbolic attention? (provisional)

38. Experimental sensitivity of a trans-addiction craving questionnaire

39. Accuracy and validity of retrospective daily diary and survey estimations of smartphone use among adolescents

40. Expert and end-user perspectives on mHealth smoking cessation interventions

41. Technology-based communication training to reduce loneliness in young people: Experimental investigation of communication strategies with social robot Nao and voice assistant Alexa

42. Effectiveness of blockchain-based timestamp disclosures for increasing online ad and brand attitudes and trust

43. Age and realism of avatars in social augmented reality: Experimental evaluation of anticipated user experience (AUX)

44. 'Is this Real?' Examining Visual Cues Laypeople Use to Distinguish Between Real and Feigned Experts on YouTube

45. Psychometric evaluation of the German BFI-2 self- and other-report versions across offline and online contexts

47. Video Game for Good: Reducing Bias towards Gendered Violence Victim

48. College Students' Use of AI Tools for Learning

49. Fandoms and Parasocial Relationships: Only for Winners? Measuring the Effect of Competitive Success in Esports

50. Internal Structure Validation of a New Measure for Commitment to Informational Privacy

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