807 results on '"Cockton, Gilbert"'
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2. The Past, Present, and Future of BIG Wo-Fo
3. Unsupported and Taught Case Studies: Adding BIG to Wo-Fo
4. Framing Design Purpose as Worth
5. Three Years In: A Design Practice Fiction
6. Mixing Balance at All Scopes of Design
7. Integrating Across Design Arenas
8. Wo-Fo Success Needs Appropriate Design Progressions
9. Tracking BIG Creative Design Practice
10. Status not Process: Abstract Design Situations as Snapshots of Design Work
11. Enabling Creative Critical Design Practices
12. The Realities of Creative Design Practice
13. We Need to Talk About Process: A Design Practice Research Fiction
14. Research for Designing for Emotions
15. Designing Culturally Appropriate Responses to Culturally Influenced Computer Usage Behaviors
16. Workshop on the Integration of User-Centred Design and Agile Development: Approach, Findings and Themes
17. Integrating Both User-Centered Design and Creative Practices into Agile Development
18. Integrating User-Centred Design in Agile Development
19. Worth-Focused Design, Book 2
20. Worth-Focused Design, Book 1
21. Dramatic Sketches: A New Interaction Design Resource for Communicating Contextual Factors
22. A Green Paper on Usability Maturation
23. Putting Value into E-valu-ation
24. Architecture and abstraction in interactive systems
25. What I discovered in a design school that many in computing don't know and some may not accept
26. Computer Usage and User Experience in Jordan: Development and Application of the Diamond Model of Territorial Factors
27. A Social Approach to Accessible Social Networking Using the CAT Model
28. Supporting Worth Mapping with Sentence Completion
29. Evidence Based Design of Heuristics for Computer Assisted Assessment
30. Designing Culturally Appropriate Responses to Culturally Influenced Computer Usage Behaviors
31. Example: Interface for Air Traffic Controllers
32. Conclusions
33. Software Architecture Models
34. Tools and Materials
35. External Properties: the User’s Perspective
36. The Context of Interactive Systems Development
37. Internal Properties: The Software Developer’s Perspective
38. Towards the Maturation of IT Usability Evaluation (MAUSE)
39. Soft Keyboard for the Disabled
40. Changing Analysts’ Tunes: The Surprising Impact of a New Instrument for Usability Inspection Method Assessment
41. Understanding Inspection Methods: Lessons from an Assessment of Heuristic Evaluation
42. Visualising Persistent Stores
43. How Not to Reinvent Some Wheels: Lessons from Interactive System Architectures
44. Workshop on Technical Feasibility: Initial Lessons from an IFIP WG2.7 Virtual University Case Study
45. Literate Development: Weaving Human Context into Design Specifications
46. The Architectural Bases of Design Re-use
47. You Must Design Design, Co-Design Included
48. Usability Diverges, Media Converges, Design Remerges
49. Inspection-Based Evaluations
50. Computer Usage and User Experience in Jordan: Development and Application of the Diamond Model of Territorial Factors
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