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145 results on '"Côté, Marc-Alexandre"'

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1. Enhancing Agent Learning through World Dynamics Modeling

2. IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agents

3. DISCOVERYWORLD: A Virtual Environment for Developing and Evaluating Automated Scientific Discovery Agents

4. Can Language Models Serve as Text-Based World Simulators?

5. Sub-goal Distillation: A Method to Improve Small Language Agents

6. OPEx: A Component-Wise Analysis of LLM-Centric Agents in Embodied Instruction Following

7. Language-guided Skill Learning with Temporal Variational Inference

8. Policy Improvement using Language Feedback Models

9. Joint Prompt Optimization of Stacked LLMs using Variational Inference

10. ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Games

11. Augmenting Autotelic Agents with Large Language Models

12. A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorld

13. Collecting Interactive Multi-modal Datasets for Grounded Language Understanding

14. Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions

15. Behavior Cloned Transformers are Neurosymbolic Reasoners

16. TextWorldExpress: Simulating Text Games at One Million Steps Per Second

17. Automatic Exploration of Textual Environments with Language-Conditioned Autotelic Agents

18. IGLU Gridworld: Simple and Fast Environment for Embodied Dialog Agents

19. IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022

20. Asking for Knowledge: Training RL Agents to Query External Knowledge Using Language

21. Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021

22. ScienceWorld: Is your Agent Smarter than a 5th Grader?

23. One-Shot Learning from a Demonstration with Hierarchical Latent Language

24. ALFWorld: Aligning Text and Embodied Environments for Interactive Learning

25. Graph Policy Network for Transferable Active Learning on Graphs

26. Learning Dynamic Belief Graphs to Generalize on Text-Based Games

27. Building Dynamic Knowledge Graphs from Text-based Games

28. Interactive Fiction Games: A Colossal Adventure

29. Interactive Language Learning by Question Answering

30. Interactive Machine Comprehension with Information Seeking Agents

31. Unsupervised State Representation Learning in Atari

32. Towards Solving Text-based Games by Producing Adaptive Action Spaces

33. Lessons learned in multilingual grounded language learning

34. Revisiting the Hierarchical Multiscale LSTM

35. TextWorld: A Learning Environment for Text-based Games

36. Counting to Explore and Generalize in Text-based Games

37. Z-Forcing: Training Stochastic Recurrent Networks

38. Theano: A Python framework for fast computation of mathematical expressions

39. Neural Autoregressive Distribution Estimation

40. An Infinite Restricted Boltzmann Machine

41. TextWorld: A Learning Environment for Text-Based Games

42. Learn to Track: Deep Learning for Tractography

45. Author Correction: The challenge of mapping the human connectome based on diffusion tractography

47. Deep Language Networks: Joint Prompt Training of Stacked LLMs using Variational Inference

48. Tractometer: Online Evaluation System for Tractography

49. Learn to Track: Deep Learning for Tractography

50. The challenge of mapping the human connectome based on diffusion tractography

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