44 results on '"Clara Fernández-Vara"'
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2. Adventure
3. Anuario AC/E 2017 de Cultura Digital: Cultura inteligente: Análisis de tendencias digitales. Focus: el uso de tecnologías digitales en la conservación, análisis y difusión del patrimonio cultural
4. AC/E Digital Culture Annual Report: Smart Culture: Analysis of digital trends. Focus: The use of digital technologies in the conservation, analysis and dissemination of cultural heritage
5. Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System.
6. From 'open mailbox' to context mechanics: shifting levels of abstraction in adventure games.
7. The game studies practicum: applying situated learning to teach professional practices.
8. 1. National Games: Spanish Games of the 1980s
9. The Game's Afoot: Designing Sherlock Holmes.
10. Stanislavky's System as a Game Design Method: A Case Study.
11. National Games
12. Introduction
13. Game Spaces Speak Volumes: Indexical Storytelling.
14. Play's the Thing: A Framework to Study Videogames as Performance.
15. Towards an Ontological Language for Game Analysis.
16. Evolution Of Space Configuration In Videogames.
17. Introduction to Game Analysis
18. Perspectives on the European Videogame
19. Making Worlds Into Games – a Methodology
20. Holojam in Wonderland: Immersive Mixed Reality Theater
21. The Whys and Wherefores of Game Analysis
22. Writing the Analysis
23. Preparing for the Analysis
24. Wrapping Things Up
25. Areas of Analysis 3: Formal Elements
26. Introduction to Game Analysis
27. Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study
28. E-Learning Takes the Stage: From La Dama Boba to a Serious Game
29. The Inescapable Intertextuality of Blade Runner: The Video Game
30. Rounds, Levels, and Waves
31. Interactive Storytelling : 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings
32. Introduction to Game Analysis
33. Adventure
34. Introduction to Game Analysis
35. Areas of Analysis 2: Game Overview
36. Fictional worlds as the key to adaptation: The Blade Runner video game case study
37. Procedural Generation of Narrative Puzzles in Adventure Games
38. From 'open mailbox' to context mechanics
39. Generating narrative through intelligent agents in digital games
40. Between Theory and Practice: The GAMBIT Experience
41. The game studies practicum
42. Rompecabezas
43. Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, November 3-6, 2014, Proceedings
44. El mundo de ficción como clave en el proceso de adaptación: El caso de Blade Runner, el videojuego
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