203 results on '"Chu, Hui-Chun"'
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2. A Mobile Sleep-Management Learning System for Improving Students’ Sleeping Habits by Integrating a Self-Regulated Learning Strategy: Randomized Controlled Trial
3. Exploring the Influence of Shared Learning Logs in the e-Book Utilization
4. A Mandatory Contribution-Based Collaborative Gaming Approach to Enhancing Students' Collaborative Learning Outcomes in Science Museums
5. An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning
6. A knowledge engineering approach to developing e-libraries for mobile learning
7. Applying a Repertory Grid-Oriented Mindtool to Developing a Knowledge Construction Augmented Reality Mobile Learning System
8. Roles and Research Trends of Artificial Intelligence in Higher Education: A Systematic Review of the Top 50 Most-Cited Articles
9. Development of an Adaptive Game-Based Diagnostic and Remedial Learning System Based on the Concept-Effect Model for Improving Learning Achievements in Mathematics
10. An Innovative Consensus Map-Embedded Collaborative Learning System for ER Diagram Learning: Sequential Analysis of Students' Learning Achievements
11. Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors
12. A Long-Term Experiment to Investigate the Relationships between High School Students' Perceptions of Mobile Learning and Peer Interaction and Higher-Order Thinking Tendencies
13. Effects of a Progressive Prompting-Based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns
14. Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels
15. A Peer-Assessment Mobile Kung Fu Education Approach to Improving Students' Affective Performances
16. A safety comparative study between freezing nitrogen ethanol composite and liquid nitrogen for cryotherapy of musculoskeletal tumors
17. Effects of an Online Formative Peer-Tutoring Approach on Students' Learning Behaviors, Performance and Cognitive Load in Mathematics
18. A Peer-Assessment Mobile Kung Fu Education Approach to Improving Students' Affective Performances
19. Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses
20. A Time Sequence-Oriented Concept Map Approach to Developing Educational Computer Games for History Courses
21. Effects of the Digital Game-Development Approach on Elementary School Students' Learning Motivation, Problem Solving, and Learning Achievement
22. A Learning Style-Based Grouping Collaborative Learning Approach to Improve EFL Students' Performance in English Courses
23. An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students
24. Effects of an online formative peer-tutoring approach on students’ learning behaviors, performance and cognitive load in mathematics
25. Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach
26. Developing an Educational Computer Game for Migratory Bird Identification Based on a Two-Tier Test Approach
27. Development and Evaluation of a Web 2.0-Based Ubiquitous Learning Platform for Schoolyard Plant Identification
28. Treatment using far-infrared meridian heat pad covering six acupuncture points on the hand for patients at high risk of diabetes mellitus
29. A Context-Aware Ubiquitous Learning Approach to Conducting Scientific Inquiry Activities in a Science Park
30. A Concept Map Approach to Developing Collaborative Mindtools for Context-Aware Ubiquitous Learning
31. A Knowledge Acquisition Approach to Developing Mindtools for Organizing and Sharing Differentiating Knowledge in a Ubiquitous Learning Environment
32. An Investigation of Attitudes of Students and Teachers about Participating in a Context-Aware Ubiquitous Learning Activity
33. Mapping Digital Storytelling in Interactive Learning Environments
34. Circulating EGFR Mutations in Patients with Lung Adenocarcinoma by Circulating Tumor Cell Isolation Systems: A Concordance Study
35. An Enhanced Learning Diagnosis Model Based on Concept-Effect Relationships with Multiple Knowledge Levels
36. A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning
37. A Knowledge Engineering Approach to Developing Mindtools for Context-Aware Ubiquitous Learning
38. An Innovative Approach for Promoting Information Exchanges and Sharing in a Web 2.0-Based Learning Environment
39. Ubiquitous Performance-Support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant
40. A Computer-Assisted Approach for Conducting Information Technology Applied Instructions
41. An Innovative Parallel Test Sheet Composition Approach to Meet Multiple Assessment Criteria for National Tests
42. Applying a Repertory Grid-Oriented Mindtool to Developing a Knowledge Construction Augmented Reality Mobile Learning System
43. A Computer-assisted Collaborative Approach for Developing Enterprise e-Training Courses on the Internet
44. A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan
45. A cooperative computerized concept-mapping approach to improving students’ learning performance in web-based information-seeking activities
46. Effects of the Digital Game-Development Approach on Elementary School Students' Learning Motivation, Problem Solving, and Learning Achievement
47. A Delphi-based approach to developing expert systems with the cooperation of multiple experts
48. A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan
49. A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums
50. A Computer-Assisted Approach for Conducting Information Technology Applied Instructions
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