207 results on '"Christian Sebastian"'
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2. Strengthening rectangular columns using recycled PET bottle strips
3. Estimación de la edad dental adulta: validación del método Ubelaker & Parra en una muestra contemporánea de la región de Cusco, Perú
4. Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game.
5. Estimación de la edad dental adulta: validación del método Ubelaker & Parra en una muestra contemporánea de la región de Cusco, Perú/Estimation of adult dental age: validation of the Ubelaker & Parra method in a contemporary sample from the region of Cusco, Peru
6. Pembrolizumab Plus Carboplatin and Paclitaxel as First-Line Therapy for Recurrent/Metastatic Head and Neck Squamous Cell Carcinoma (KEYNOTE-B10): A Single-Arm Phase IV Trial.
7. Effective treatment of refractory monoclonal gammopathy‐associated pure red cell aplasia with isatuximab, pomalidomide and dexamethasone.
8. Almacenamiento de videojuegos en la big data
9. Temas Selectos en Cirugía General
10. Potential of serious games as a competency assessment tool for acute care nurses on the blood transfusion procedure
11. Self-calibration of a mobile manipulator using structured light.
12. Measuring Expert Performance for Serious Games Analytics: From Data to Insights
13. Serious Games Analytics: Theoretical Framework
14. Using Players' Gameplay Action-Decision Profiles to Prescribe Training: Reducing Training Costs with Serious Games Analytics.
15. Generalized Path Corridor-based Local Path Planning for Nonholonomic Mobile Robot.
16. Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics.
17. Hand-projector Self-calibration Using Structured Light.
18. Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics.
19. Predicting expert-novice performance as serious games analytics with objective-oriented and navigational action sequences.
20. Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game
21. Confronting the Dark Side of Video Games
22. Blogging the Future from Multiple Perspectives : Current Problems and Future Potentials for Educational Games
23. Once Upon a Game : Rediscovering the Roots of Games in Education
24. Maximum Similarity Index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games.
25. Improving the Impact and Return of Investment of Game-Based Learning
26. Diseño y construcción de un módulo para la comunicación entre el dispositivo Alexa y el protocolo Loxone
27. Strengthening rectangular columns using recycled PET bottle strips
28. Improving the Impact and Return of Investment of Game-Based Learning.
29. Correlation Between Corneal Nerve Density and Symptoms of Small Fiber Neuropathy in Patients With Fibromyalgia: The Confounding Role of Severe Anxiety or Depression
30. <scp>COVID</scp> ‐19 pandemic impact on urology residencies in <scp>Asia</scp> ‐ An observational study
31. Choice and Effects of Instrument Sound in Aural Training
32. Estimación de la edad dental adulta: validación del método Ubelaker & Parra en una muestra contemporánea de la región de Cusco, Perú
33. Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics
34. Researching and Developing Serious Games as Interactive Learning Instructions.
35. Learning Tools for Knowledge Nomads: Using Personal Digital Assistants (PDAs) in Web-based Learning Environments.
36. Estimación de la edad dental adulta: validación del método Ubelaker & Parra en una muestra contemporánea de la región de Cusco, Perú
37. Temas Selectos en Cirugía General
38. COVID ‐19 pandemic impact on urology residencies in Asia ‐ An observational study
39. Modding Neverwinter Nights Into Serious Games
40. What's in a Web site? student perceptions
41. Blogging the Future from Multiple Perspectives
42. Once Upon a Game
43. Confronting the Dark Side of Video Games
44. Designing Online Games Assessment as
45. Designing Online Games Assessment as
46. Dostarlimab or pembrolizumab plus chemotherapy in previously untreated metastatic non-squamous non-small cell lung cancer: the randomized PERLA phase II trial
47. Lost my way
48. Predicting expert–novice performance as serious games analytics with objective-oriented and navigational action sequences
49. Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments
50. Pathological Hepatic Contrast-Enhanced Ultrasound (CEUS) Pattern in Patients Undergoing Allogeneic Stem Cell Transplantation (allo-SCT)
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