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3. Smartphone-Based Therapeutic Exercises for Men Affected by Premature Ejaculation: A Pilot Study

5. Using ambient lighting in persuasive communication : the role of pre-existing color associations

6. Persuasion in the wild: communication, technology, and event safety

7. Investigating the influence of social exclusion on persuasion by a virtual agent

8. Human-computer interaction. Fondamenti teorici e metodologici per lo studio dell'interazione tra persone e tecnologie

9. The digital workbook; using web 2.0 for generative research purposes

14. People versus information:The evolution of mobile technology

46. Brain activity and prosocial behavior in a simulated life-threatening situation

47. An immersive virtual reality exergame as a patient education approach in fibromyalgia: Pilot study.

49. Improving Knowledge Retention and Perceived Control Through Serious Games: A Study About Assisted Emergency Evacuation.

50. Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors.

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