79 results on '"Chittaro, L."'
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2. A Web-based Tool for Collaborative Access to Scientific Instruments in Cyberinfrastructures
3. Smartphone-Based Therapeutic Exercises for Men Affected by Premature Ejaculation: A Pilot Study
4. Corrigendum to 'Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain' [International Journal of Human-Computer Studies 127 (2019) 112–123](S1071581918303975)(10.1016/j.ijhcs.2018.07.006)
5. Using ambient lighting in persuasive communication : the role of pre-existing color associations
6. Persuasion in the wild: communication, technology, and event safety
7. Investigating the influence of social exclusion on persuasion by a virtual agent
8. Human-computer interaction. Fondamenti teorici e metodologici per lo studio dell'interazione tra persone e tecnologie
9. The digital workbook; using web 2.0 for generative research purposes
10. Extending the Event Calculus with Temporal Granularity and Indeterminacy
11. Temporal Indeterminacy in Deductive Databases: an Approach Based on the Event Calculus
12. Anxiety Induction in Virtual Environments: An Experimental Comparison of Three General Techniques
13. Virtual reality in autism: state of the art
14. People versus information:The evolution of mobile technology
15. Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game
16. Mobrex: Visualizing Users' Mobile Browsing Behaviors
17. Developing diagnostic applications using multiple models: the role of interpretative knowledge
18. Remote Control and Monitoring of Accelerators and Detectors in a Global Facility (GAN/GDN)
19. VU-Flow: A Visualization Tool for Analyzing Navigation in Virtual Environments
20. Visualizing Information on Mobile Devices
21. The Interactive 3D BreakAway Map: a navigation and examination aid for multi-floor 3D worlds
22. Supporting presentation techniques based on virtual humans in educational virtual worlds
23. Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services.
24. Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures.
25. Serious Games for Training Occupants of a Building in Personal Fire Safety Skills.
26. Representation of temporal intervals and relations: information visualization aspects and their evaluation.
27. EFFICIENT TEMPORAL REASONING IN THE CACHED EVENT CALCULUS
28. Functional diagnosis and prescription of measurements using effort and flow variables
29. The event calculus at work: a case study in the medical domain
30. Functional diagnosis and prescription of measurements
31. Functional and teleological knowledge in the multimodeling approach for reasoning about physical systems: a case study in diagnosis
32. MOCAS: a multimedia object-oriented database system for cardiology.
33. Specifying and representing temporal abstractions on clinical data by a query language based on the event calculus.
34. Information visualization and its application to medicine
35. Diagnosis of multiple faults with flow-based functional models: the functional diagnosis with efforts and flows approach
36. Abstraction on clinical data sequences: an object-oriented data model and a query language based on the event calculus
37. Using a general theory of time and change in patient monitoring: experiment and evaluation
38. Introducing deviations and multiple abstraction levels in the functional diagnosis of fluid transfer systems
39. Reasoning about function and its applications to engineering
40. Diagnosis based on cooperation of multiple knowledge sources
41. Explicit representation of temporal aspects in a medical monitoring system using CEC
42. The use of many diverse models of an artifact in the design of cognitive aids
43. Event calculus at work: A case study in the medical domain
44. Specifying and representing temporal abstractions on clinical data by a query language based on the event calculus
45. Representation of temporal intervals and relations: information visualization aspects and their evaluation
46. Brain activity and prosocial behavior in a simulated life-threatening situation
47. An immersive virtual reality exergame as a patient education approach in fibromyalgia: Pilot study.
48. FARE-Food Augmented Reality Exposure.
49. Improving Knowledge Retention and Perceived Control Through Serious Games: A Study About Assisted Emergency Evacuation.
50. Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors.
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