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Your search keyword '"Chien, Shu‐Yun"' showing total 5 results

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5 results on '"Chien, Shu‐Yun"'

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1. A question, observation, and organisation‐based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course.

2. A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors.

3. Virtual reality is not always a cure-all: evidences from a quasi-experiment of EFL business speaking courses.

4. Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts.

5. A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training.

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