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151 results on '"Cheng, Yu-Ping"'

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1. JarviX: A LLM No code Platform for Tabular Data Analysis and Optimization

2. Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students

3. Exploring the Learning Process and Effectiveness of STEM Education via Learning Behavior Analysis and the Interactive-Constructive-Active Passive Framework

4. An Internet Articles Retrieval Agent Combined with Dynamic Associative Concept Maps to Implement Online Learning in an Artificial Intelligence Course

5. Impact of Anxiety and Confidence in Virtual Reality-Mediated Learning Transferred to Hands-On Tasks

6. Solving the Self-regulated Learning Problem: Exploring the Performance of ChatGPT in Mathematics

7. Applying Computational Thinking and Formative Assessment to Enhance the Learning Performance of Students in Virtual Programming Language

9. Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning

10. Combining Flipped Learning and Formative Assessment to Enhance the Learning Performance of Students in Programming

11. Constructing an Information Search Platform Using Data Mining to Improve Student Learning

12. Exploring the Correlation Between Attention and Cognitive Load of Students When Attending Different Classes

16. The Construction of Taiwan's Educational Indicator Systems: Experiences and Implications

25. Quality changes of pork during frozen storage: comparison of immersion solution freezing and air blast freezing.

33. High expression of Midkine (MK) indicates poor prognosis in childhood acute lymphoblastic leukemia.

37. Bridging STEM Education and Ubiquitous Learning: A Case Study on Developing a LINE Chatbot with Google's Gemini for Virtual Peer Collaboration

38. Leveraging OpenAI API for Developing a Monopoly Game-Inspired Educational Tool Fostering Collaborative Learning and Self-efficacy

40. AI in Teacher Education: An Introductory Training Session for Pre-service Teachers Involving Microsoft Copilot

41. Designing Social Robots for Learning: HRI Participatory Design Workshop

42. Enhancing Engagement and Motivation in English Writing Through AI: The Impact of ChatGPT-Supported Collaborative Learning

43. GAI-Assisted Personal Discussion Process Analysis

44. Use of Taxonomy in Planning Teaching Activities in Higher Education

45. The Empirical Research on the Impact of Applying VR Technology to Students’ Skill Learning in Machining Processing Courses on Questionnaire Evaluation

46. Enhancing Python Learning Through Retrieval-Augmented Generation: A Theoretical and Applied Innovation in Generative AI Education

47. Bridging Literature and Code: Empowering Students to Explore Digital Humanities Through Generative AI

48. Immersive Learning Environments: Fostering Self-directed Learning in Junior High School Students Through Virtual Tours

49. Applying the POEC Teaching Strategy to Virtual Reality Teaching Activities: A Case Study

50. The Impact of Integrating AI Chatbots and Microlearning into Flipped Classrooms: Enhancing Students’ Motivation and Higher-Order Thinking Skills

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