118 results on '"Charles B. Owen"'
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2. Wrinkle Detection and Cloth Flattening through Deep Learning and Image Analysis as Assistive Technologies for Sewing.
3. A Method for Presenting UML Class Diagrams with Audio for Blind and Visually Impaired Students.
4. Modeling Human Strategy for Flattening Wrinkled Cloth Using Neural Networks.
5. Common Narrative in Educational Video Games: A Design of Games to Teach Circuits.
6. An Empirical Study of User Perception of Audio Stimuli in Relation to a Cartesian Space.
7. Estimating cybersickness from virtual reality applications.
8. Evaluating Factors Affecting Virtual Reality Display.
9. Dancing Computer: Computer Literacy though Dance.
10. Computer literacy through dance: the dancing computer project.
11. Review on cybersickness in applications and visual displays.
12. Individual variation in susceptibility to cybersickness.
13. Passive Viewpoints in a Collaborative Immersive Environment.
14. Facial Electromyogram Activation as Silent Speech Method.
15. Minimum bounding boxes for regular cross-polytopes.
16. Natural Pose Generation from a Reduced Dimension Motion Capture Data Space.
17. Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms.
18. Hybrid Coding for Animated Polygonal Meshes: Combining Delta and Octree.
19. Display-Relative Calibration for Optical See-Through Head-Mounted Displays.
20. Octree-based Animated Geometry Compression.
21. Reducing the impact of mobility-induced route failures on QoS in MANETs.
22. Integrating the audience into a theatre performance using mobile devices.
23. Evaluation of Calibration Procedures for Optical See-Through Head-Mounted Displays.
24. Comparative effectiveness of augmented reality in object assembly.
25. Factors affecting the performance of ad hoc networks.
26. Models for User Access Patterns on the Web: Semantic Content versus Access History.
27. Multimedia Interfaces for E-Commerce.
28. The Shuffler: Software for a World-Wide-Web Based Form Routing System.
29. Estimating cybersickness from virtual reality applications
30. Understanding Maxcers
31. Stimulus Tracking in Functional Magnetic Resonance Imaging (fMRI).
32. Parallel Text Alignment.
33. Design of the PromoPad: An Automated Augmented-Reality Shopping Assistant.
34. Bottleneck-Free Separable Affine Image Warping.
35. Octree-based animated geometry compression.
36. Attention Issues in Spatial Information Systems: Directing Mobile Users' Visual Attention Using Augmented Reality.
37. Direct Manipulation of MPEG Compressed Digital Audio.
38. Fast client-server video summarization for continuous capture.
39. An interactive user interface system for Alzheimer's intervention.
40. An exploration of real-time environmental interventions for care of dementia patients in assistive living.
41. Common Narrative in Educational Video Games: A Design of Games to Teach Circuits
42. Parallel text alignment.
43. The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems.
44. Understanding the Role of Language in Conflict
45. An Empirical Study of User Perception of Audio Stimuli in Relation to a Cartesian Space
46. Asml: Automatic Site Markup Language.
47. The Roles of Video in the Design, Use, and Construction of Interactive Electronic Conference Proceedings.
48. Multiple media correlation
49. Documentation Multi-Targeting Using ASML & JavaScript.
50. SimDialog: A visual game dialog editor
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