273 results on '"Chang, Yu-Shan"'
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2. A Validity and Reliability Study of the Formative Model for the Indicators of STEAM Education Creations
3. Effects of Virtual Reality on Creativity Performance and Perceived Immersion: A Study of Brain Waves
4. Using design thinking hands-on learning to improve artificial intelligence application creativity: A study of brainwaves
5. Effects of Virtual Reality on Creative Design Performance and Creative Experiential Learning
6. Engineering Design Learning for High School and College First-Year Students in a STEM Battlebot Design Project
7. Machine learning to predict late respiratory support in preterm infants: a retrospective cohort study
8. Measuring Industrial Design Self-Efficacy and Anxiety
9. Effects of virtual reality on creative performance and emotions: A study of brainwaves
10. Virtual Reality Application Influences Cognitive Load-Mediated Creativity Components and Creative Performance in Engineering Design
11. Influence of Virtual Reality on Engineering Design Creativity
12. Preterm birth and weight-for-gestational age for risks of autism spectrum disorder and intellectual disability: A nationwide population-based cohort study
13. Effects of Virtual Reality Application on Skill Learning for Optical-Fibre Fusion Splicing
14. Financially distressed firms' earnings management behavior: does audit partners' industry expertise matter?
15. A possible systematic culinary approach for spent duck meat: Sous-vide cuisine and its optimal cooking condition
16. Influences of virtual reality on design creativity and design thinking
17. Predicting in-hospital length of stay for very-low-birth-weight preterm infants using machine learning techniques
18. Extraction method development for nanoplastics from oyster and fish tissues
19. Corporate life cycle, family firms, and earnings management: Evidence from Taiwan
20. Influence of online STEAM hands-on learning on AI learning, creativity, and creative emotions.
21. Effects of Web-Based versus Classroom-Based STEM Learning Environments on the Development of Collaborative Problem-Solving Skills in Junior High School Students
22. Developing a Hands-On Activity Using Virtual Reality to Help Students Learn by Doing
23. Integrating Artificial Intelligence into STEAM Education
24. The Development of an Artificial Intelligence Assistant for Participatory Design in the Engineering Design Educational Environment
25. Effects of cloud-based learning on student’s engineering design creativity with different creative self-efficacy
26. Effects of design thinking on artificial intelligence learning and creativity
27. The Mediating Role of Motivation for Creative Performance of Cloud-Based m-Learning
28. The Metaverse in Green Building Concept Learning, Creative Design Performance, and Learning Engagement.
29. Effects of a virtual reality teaching application on engineering design creativity of boys and girls
30. Effects of creative thinking, psychomotor skills, and creative self-efficacy on engineering design creativity
31. Electrodeposition of pore-confined cobalt in metal–organic framework thin films toward electrochemical H2O2 detection
32. Staphylococcus aureus exacerbates dermal IL-33-ILC2 axis activation through evoking RIPK3/MLKL-mediated necroptosis of dry skin
33. Effects of Virtual Reality on Mechanical Arm Learning
34. A synergistic effect of variability in estimated glomerular filtration rate with chronic kidney disease on all-cause mortality prediction in patients with type 2 diabetes: a retrospective cohort study
35. Audit partner independence and business affiliation: evidence from Taiwan
36. Improving creative self-efficacy and performance through computer-aided design application
37. The effect of gender composition in joint audits on earnings management
38. Effects of creative components and creative behavior on design creativity
39. The effectiveness of learning portfolios in learning participation and learners’ perceptions of skills and confidence in the mother of preterm infant
40. Effects of Cloud-Based m-Learning on Student Creative Performance in Engineering Design
41. The sFlt-1/PlGF ratio as a predictor for poor pregnancy and neonatal outcomes
42. Collaborative Modes on Collaborative Problem Solving
43. The Impact of AACSB Accreditation on Business School Students in Taiwan
44. Effects of 3D CAD applications on the design creativity of students with different representational abilities
45. Influence of online STEAM hands-on learning on AI learning, creativity, and creative emotions
46. Students’ innovative environmental perceptions and creative performances in cloud-based m-learning
47. Effect of TRIZ on the creativity of engineering students
48. Postnatal corticosteroid treatment as a risk factor for false positivity in severe combined immunodeficiency newborn screening
49. The Treatment Experience of Anorexia Nervosa in Adolescents from Healthcare Professionals’ Perspective: A Qualitative Study
50. The relationship between perceptions of an innovative environment and creative performance in an online synchronous environment
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