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2. The Virtual Body in a Design Exercise: A Conceptual Framework for Embodied Cognition

3. Perception over the Use of Traditional and Digital Mediums within the Design Process: A Questionnaire Study on Design Students

5. Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process

8. Effect of Degrees of Freedom on the Sense of Presence Generated by Virtual Reality (VR) Head-Mounted Display Systems: A Case Study on the Use of VR in Early Design Studios

14. How Does a Retail Environment Affect Perceived Retail Crowding? A Study Using Virtual Reality.

16. The Presentation of Self in Virtual Reality: A Cognitive Load Study.

19. Comparison of Virtual Reality Visualizations With Traditional Visualizations in Hotel Settings.

25. The effect of spatial knowledge on sense of belonging in university/academic environments

27. Adopting Augmented Reality in Design Communication: Focusing on Improving Spatial Abilities.

28. Using Augmented Reality Prototypes in Design Education.

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