28 results on '"Chandrasekera, Tilanka"'
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2. The Virtual Body in a Design Exercise: A Conceptual Framework for Embodied Cognition
3. Perception over the Use of Traditional and Digital Mediums within the Design Process: A Questionnaire Study on Design Students
4. What design is not
5. Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
6. Can artificial intelligence support creativity in early design processes?
7. Virtual Reality images’ impact on cognition and affect in hotel promotions: Application of self-reported and psycho-physiological measures
8. Effect of Degrees of Freedom on the Sense of Presence Generated by Virtual Reality (VR) Head-Mounted Display Systems: A Case Study on the Use of VR in Early Design Studios
9. Emergency preparedness in the hospitality industry in Sri Lanka
10. Biophilic Interventions in Space Habitat Crew Quarters to Improve Cognitive & Physiological Health
11. Virtual Reality images as a tool in hotel promotions: is it effective and worth investment?
12. The virtual body in a design exercise: a conceptual framework for embodied cognition
13. The Presentation of Self in Virtual Reality: A Cognitive Load Study
14. How Does a Retail Environment Affect Perceived Retail Crowding? A Study Using Virtual Reality.
15. Work-in-Progress—Decolonizing the Digital Divide: Problem Based Spatial Design Through Immersive Technology for STEM Education in Minority Populations
16. The Presentation of Self in Virtual Reality: A Cognitive Load Study.
17. How Does a Retail Environment Affect Perceived Retail Crowding?: A Study Using Virtual Reality
18. Comparison of Virtual Reality Visualizations With Traditional Visualizations in Hotel Settings
19. Comparison of Virtual Reality Visualizations With Traditional Visualizations in Hotel Settings.
20. The Effect of Augmented and Virtual Reality Interfaces in the Creative Design Process
21. Augmenting space: Enhancing health, safety, and well-being of older adults through hybrid spaces
22. The Effect of Tangible User Interfaces on Cognitive Load in the Creative Design Process
23. Adopting Augmented Reality in Design Communication: Focusing on Improving Spatial Abilities
24. Virtual environments with soundscapes: a study on immersion and effects of spatial abilities
25. The effect of spatial knowledge on sense of belonging in university/academic environments
26. The effect of subliminal suggestions on Sudden Moments of Inspiration (SMI) in the design process
27. Adopting Augmented Reality in Design Communication: Focusing on Improving Spatial Abilities.
28. Using Augmented Reality Prototypes in Design Education.
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