352 results on '"Chan, Tak-Wai"'
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2. Masking of an intravenous preparation of ceftriaxone for use in clinical trials: A technical report
3. Improving Children's Textual Cohesion and Writing Attitude in a Game-Based Writing Environment
4. IDC Theory: Interest and the Interest Loop
5. IDC Theory: Habit and the Habit Loop
6. Learning Environments in Mathematics Education
7. A Collaborative Cross Number Puzzle Game to Enhance Elementary Students' Arithmetic Skills
8. Interest-driven video creation for learning mathematics
9. IDC Theory: Creation and the Creation Loop
10. Enhancing Achievement and Interest in Mathematics Learning through Math-Island
11. The Effects of Participation, Performance, and Interest in a Game-Based Writing Environment
12. Examining Motivational Orientation and Learning Strategies in Computer-Supported Self-Directed Learning (CS-SDL) for Mathematics: The Perspective of Intrinsic and Extrinsic Goals
13. Exploring Long-Term Behavior Patterns in a Book Recommendation System for Reading
14. The Effects of Learning from Correct and Erroneous Examples in Individual and Collaborative Settings
15. Reciprocal Tutoring: Design with Cognitive Load Sharing
16. Interest-driven creator theory: towards a theory of learning design for Asia in the twenty-first century
17. Effects of friendship relations and gender differences on classroom-based surrogate competitive learning
18. Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring
19. My-Bookstore: Using Information Technology to Support Children's Classroom Reading and Book Recommendation
20. Supporting parental engagement in a BYOD (bring your own device) school
21. Teacher development in Singapore, Hong Kong, Taiwan, and Beijing for e-Learning in school education
22. Learning Environments in Mathematics Education
23. Effects of a Mixed-Mode Peer Response on Student Response Behavior and Writing Performance
24. Peer Feedback in Online Writing System
25. Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan
26. Replies to commentaries on IDC Theory in practice
27. How to encourage students continue learning English on podcast? The perspectives of stimulus-organism-response and interest driven creator theory
28. Characterization of chemical composition and concentration of fine particulate matter during a transit strike in Ottawa, Canada
29. The Effects of Game-Based Learning on Mathematical Confidence and Performance: High Ability vs. Low Ability
30. Developing a Computer-Supported Tutoring Interaction Component with Interaction Data Reuse
31. Interest-driven video creation for learning mathematics
32. Influence of Game Quests on Pupils' Enjoyment and Goal-Pursuing in Math Learning
33. How East Asian Classrooms May Change over the next 20 Years
34. Computer-Supported Teacher Development of Pedagogical Content Knowledge through Developing School-Based Curriculum
35. My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading
36. A Web-Based Learning System for Question-Posing and Peer Assessment
37. Teacher-Oriented Adaptive Web-Based Environment for Supporting Practical Teaching Models: A Case Study of 'School for All'
38. An Approach to Assisting Teachers in Building Physical and Network Hybrid Community-Based Learning Environments: The Taiwanese Experience
39. EduXs: Multilayer Educational Services Platforms
40. Development and Evaluation of Multiple Competitive Activities in a Synchronous Quiz Game System.
41. Four Spaces of Network Learning Models.
42. Design and development of a distributed multi-user visual learning environment
43. Contest-Kid: a competitive distributed social learning environment
44. An Attempt To Design Synchronous Collaborative Learning Environments for Peer Dyads on the World Wide Web.
45. Optimal Capacity Building: Integrating Brain-Based Learning and Educational Research into Technology-Supported Learning
46. Computer-supported problem posing by annotated expressions: content-first design and evaluation
47. A review of e-Learning policy in school education in Singapore, Hong Kong, Taiwan, and Beijing: implications to future policy planning
48. Distributed learning companion system: WEST revisited
49. Curriculum tree: A knowledge-based architecture for intelligent tutoring systems
50. Learning Companion Systems, Social Learning Systems, and the Global Social Learning Club.
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