127 results on '"Carlo Arcelli"'
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2. On the Strategy to Follow for Skeleton Pruning - Sequential, Parallel and Hybrid Approaches.
3. Approximating the Skeleton for Fine-to-Coarse Shape Representation.
4. From the Zones of Influence of Skeleton Branch Points to Meaningful Object Parts.
5. Decomposing and Sketching 3D Objects by Curve Skeleton Processing.
6. An Automatic Image Scaling Up Algorithm.
7. From Linear Representations to Object Parts.
8. Using the Skeleton for 3D Object Decomposition.
9. Object Decomposition Via Curvilinear Skeleton Partition.
10. A New Technique for Image Magnification.
11. The Curvilinear Skeleton.
12. From 3D Discrete Surface Skeletons to Curve Skeletons.
13. Linear representation of discrete surfaces in 3D.
14. A New Set of Topology Preserving Removal Operations in the 3D Space.
15. New Removal Operators for Surface Skeletonization.
16. Detecting and Ranking Foreground Regions in Gray-Level Images.
17. From skeleton branches to object parts.
18. Finding cavities and tunnels in 3D complex objects.
19. Characterising 3D Objects by Shape and Topology.
20. Topology Preservation and Tricky Patterns in Gray-Tone Images.
21. Using Grey-Level and Distance Information for Medial Surface Representation of Volume Images.
22. A fully automatic one-scan adaptive zooming algorithm for color images.
23. Distance-Driven Skeletonization in Voxel Images.
24. On the computation of the 3, 4, 5 curve skeleton of 3D objects.
25. A parallel algorithm to skeletonize the distance transform of 3D objects.
26. Visual form processing.
27. On the Hierarchical Assignment to the Foreground of Gray-level Image Subsets.
28. Delineation of Elongated Sub-Patterns in a Piecewise Constant Foreground.
29. Computing and analysing convex deficiencies to characterise 3D complex objects.
30. Skeletonization of labeled gray-tone images.
31. Regularization of Graphlike Sets in Gray-Tone Digital Images.
32. A Coarse to Fine Corner-Finding Method.
33. Parallel Reduction Operators for Gray-Tone Pictures.
34. Parallel lowering of digital pictures by topology preserving operations.
35. Topological changes in grey-tone digital pictures.
36. Decomposing 3D Objects in Simple Parts characterized by Rectilinear spines.
37. From discs to parts of visual form.
38. Parts of planar shapes.
39. Sketching a grey-tone pattern from its distance transform.
40. Finding grey-skeletons by iterated pixel removal.
41. Towards a Hierarchical Contour Description via Dominant Point Detection.
42. Euclidean skeleton via centre-of-maximal-disc extraction.
43. Finding contour-based abstractions of planar patterns.
44. Parallel Pattern Compression by Octagonal Propagation.
45. Ridge points in Euclidean distance maps.
46. Special issue on visual form.
47. On the computation of the 〈3, 4, 5〉 curve skeleton of 3D objects
48. ON THE HIERARCHICAL ASSIGNMENT TO THE FOREGROUND OF GRAY-LEVEL IMAGE SUBSETS
49. Picture editing by simultaneously smoothing figure protrusions and dents.
50. Finding local maxima in a pseudo-Euclidian distance transform.
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