95 results on '"Caggianese, Giuseppe"'
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2. Coordinating Systems of Digital Twins with Digital Practices
3. Design Strategies to Enhance Awareness in MR Collaborative Systems
4. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders
5. Human Augmentation: An Enactive Perspective
6. Design Strategies to Enhance Awareness in MR Collaborative Systems
7. Coordinating Systems of Digital Twins with Digital Practices
8. Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites
9. Synchronization of a Virtual Reality Scenario to Uterine Contractions for Labor Pain Management: Development Study and Randomized Controlled Trial
10. Human Augmentation: An Enactive Perspective
11. The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation
12. Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites
13. Envisioning Digital Practices in the Metaverse: A Methodological Perspective
14. A Rehabilitation System for Post-operative Heart Surgery
15. Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection
16. Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction
17. Digital Practices: Introducing Social Dimension in Digital Twins
18. SmartCARE—An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home
19. Touchless Disambiguation Techniques for Wearable Augmented Reality Systems
20. An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint
21. Touchless Target Selection Techniques for Wearable Augmented Reality Systems
22. Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing
23. The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation
24. Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
25. Parallel Hierarchical A* for Multi Agent-Based Simulation on the GPU
26. Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions
27. Approximate TF–IDF based on topic extraction from massive message stream using the GPU
28. A Rehabilitation System for Post-operative Heart Surgery
29. Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface
30. MET-iquette: enabling virtual agents to have a social compliant behavior in the Metaverse
31. GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition
32. Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature
33. Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction
34. Touchless Target Selection Techniques for Wearable Augmented Reality Systems
35. Discovering Leonardo with artificial intelligence and holograms: A user study
36. Parallel Hierarchical A* for Multi Agent-Based Simulation on the GPU
37. Real-Time Adaptive GPU Multiagent Path Planning
38. Labor Analgesia: A systematic review and meta-analysis of non-pharmacological complementary and alternative approaches to pain during first stage of labor
39. Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation
40. Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies
41. Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments
42. Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage
43. Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients
44. Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients
45. Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
46. Chapter 22 - Real-Time Adaptive GPU Multiagent Path Planning
47. An Interactive 3D Holographic Pyramid for Museum Exhibition
48. Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage
49. User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain
50. Robust fingertip detection in egocentric vision under varying illumination conditions
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