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1. Dynamic Perception Map of Urban Area for Social Surveillance

2. Italian Bloggers' Stories: Their Personalities and Interpersonal Relationship Quality

3. Robotica e Mondi Virtuali: un' esperienza di Edutainment con Lego Mindstorm e Kodu Game Lab

7. Using robotics construction kits as metacognitive tools: A research in an italian primary school

8. Profili di personalità e motivazioni associati all’uso di mobile games di realtà aumentata

9. The moderating role of personality in the relationship between temporal perspectives and facebook addiction

10. Il ruolo delle funzioni della memoria autobiografica e dei tratti di personalità nella condivisione degli eventi di vita su Facebook

12. Factors Related to Women’s Psychological Distress during the COVID-19 Pandemic: Evidence from a Two-Wave Longitudinal Study

13. The Switch to Online Learning during the COVID-19 Pandemic: The Interplay between Personality and Mental Health on University Students

14. Esperienze con la robotica educativa come nuovo strumento di apprendimento e di riabilitazione

15. A three-wave panel study on longitudinal relations between problematic social media use and psychological distress during the COVID-19 pandemic

16. Does Attentional Style Moderate the Relationship between Time Perspective and Social Network Addiction? A Cross-Sectional Study on a Sample of Social Networking Sites Users

17. Do mental health and vitality mediate the relationship between perceived control over time and fear of COVID-19? A survey in an Italian sample

18. The relationship between fear of COVID-19 and intention to get vaccinated. The serial mediation roles of existential anxiety and conspiracy beliefs

19. Early usage of Pokémon Go and its personality correlates

20. The Dimensions of Facebook Addiction as Measured by Facebook Addiction Italian Questionnaire and Their Relationships with Individual Differences

21. The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO

22. Robotic and virtual World Programming labs to Stimulate Reasoning and visual-spatial Abilities

23. Facebook as a Small World: a topological hypothesis

24. Internet Addiction Disorder: An Italian Study

25. L’importanza dei prerequisiti e dello screening precoce nella scuola dell’infanzia

26. Internet e Facebook. Addiction a confronto

27. Personality Variables as Predictors of Facebook Usage

28. Robotica e Mondi Virtuali: un Laboratorio di Edutainment con Lego Mindstorm e Kodu Game Lab

29. Robotica e Mondi Virtuali: un’esperienza di Edutainment con LEGO ® Mindstorm e Kodu Game Lab

30. Robotics and Virtual Worlds: An Experiential Learning Lab

31. FROM A COLLABORATIVE DESIGNING OF STORYTELLING TO A ROBOTIC AND VIRTUAL WORLD REPRESENTATION

33. Le ricerche sulla formazione universitaria dei maestri

34. La progettazione della formazione universitaria del maestro

37. Mente e identita-in-rete nell’era di facebook

45. Come è piccolo il mondo in rete: una ipotesi small-world sulla topologia di Facebook

50. Factorial Structure of Web-Credibility in a population of Italian Internet Users. A pilot study

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