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148 results on '"COMPUTERS in higher education"'

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1. Evaluating Literary Studies [FOR 4705] in Australia: Bad Data, Bad Peer Review.

2. Effects of a social tutor on participation, sense of community and learning in online university courses.

3. Devices and desires: Competing visions of a good education in the digital age.

4. Towards the successful integration of e‐learning systems in higher education in Iraq: A student perspective.

5. Online Privacy Practices in Higher Education: Making the Grade?

6. THE IMPACT OF SOCIAL MEDIA TECHNOLOGIES ON KNOWLEDGE MANAGEMENT AND RESEARCH PERFORMANCE IN HIGHER EDUCATION INSTITUTIONS.

7. MOOCs and their Influence on Higher Education Institutions: Perspectives from the Insiders.

8. The Effect of Visual Variability on the Learning of Academic Concepts.

9. Moving Technology-Enhanced-Learning Forward: Bridging Divides through Leadership.

10. Learning organization at higher education institutions in the EU: proposal for implementing philosophy of learning organization-results from research.

11. Data Management Administration Online (DMAOnline).

13. Student perceptions of cloud applications effectiveness in higher education.

14. Augmenting College Students' Study of Speech-Language Pathology Using Computer-Based Mini Quiz Games.

15. Social media as a support for learning in universities: an empirical study of Facebook Groups.

16. Training and learning of specialized engineers by means of a new advanced software.

17. Usability Evaluation of Tadarus: Student Perceptions.

18. An experience of collaboration using a PaaS for the smarter university model.

19. Plagiarism Detection Algorithm for Source Code in Computer Science Education.

20. MATLAB-Based Finite Element Analysis in a Vibrations Class.

21. Interactive Module for Biomaterial Modeling and Characterization.

22. Enabling Institute-wide Multidisciplinary Engineering Capstone Design Experiences.

23. Embedded Learning Modules for the Mechanical Engineering Curriculum.

24. Electric Circuit Analysis in MATLAB and Simulink.

25. e-Learning: Teaching Computer Programming Online to First Year Engineering Students.

26. Measuring the effectiveness of blended learning environment: A case study in Malaysia.

27. Learning from a wiki way of learning.

28. Incorporating computational fluid dynamics code development into an undergraduate engineering course.

29. A Learning Analytics Approach to Academic Program Assessment in Higher Education.

30. Scaffolding computer-mediated discussion to enhance moral reasoning and argumentation quality in pre-service teachers.

31. Using Free Computational Resources To Illustrate the Drug Design Process in an Undergraduate Medicinal Chemistry Course.

32. Language learner perspectives on the functionality and use of electronic language dictionaries.

33. Implementing courseware as the primary mode of task-based ESP instruction: a case study of EFL students.

34. PowerPoint and Concept Maps: A Great Double Act.

35. Footprints in the sky: using student track logs from a “bird's eye view” virtual field trip to enhance learning.

36. Learning variables, in-class laptop multitasking and academic performance: A path analysis.

37. Meaningful dialogue in digitally mediated learning for in-service teacher development.

38. Organisational culture and technology-enhanced innovation in higher education.

39. Blending Face-to-Face Higher Education with Web-Based Lectures: Comparing Different Didactical Application Scenarios.

40. Conceptual Model of Software Architecture in Instruction Java Web Frameworks.

41. Is small, small enough? Students' understanding the need for the definition of the derivative as a limit.

42. How can iPad apps enrich postgraduate psychology research?

43. Measuring Anxiety Towards Wiki Editing: Investigating the Dimensionality of the Wiki Anxiety Inventory-Editing.

44. Use of an interculturally enriched collaboration script in computer-supported collaborative learning in higher education.

45. Intentionally mobile pedagogy: the M-COPE framework for mobile learning in higher education.

46. Learning with interactive computer graphics in the undergraduate neuroscience classroom.

47. UNIVERSITY STAFF ADOPTION OF IPADS: AN EMPIRICAL STUDY USING AN EXTENDED TECHNOLOGY ACCEPTANCE MODEL.

48. 3D visualisation and artistic imagery to enhance interest in ‘hidden environments’ – new approaches to soil science.

49. Creencias, conocimientos y usos de las TIC de los profesores universitarios.

50. Technology use and academic performance.

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