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1. Results of the flipped curriculum resources assessment for additional subject preparation of school children.

2. Aspectos matemáticos do problema das n-rainhas e a construção do conhecimento por alunos de Ciência da Computação.

3. Implementation of VAK model in interactive learning multimedia based on snakes and ladders game to improve student's extrapolation understanding on vector space materials.

4. An Asset-Based Approach to Advancing Latina Students in STEM, Increasing Resilience, Participation and Success: edited by Elsa Gonzalez, Frank Fernandez and Miranda Wilson, New York, New York, Routledge Taylor & Francis Group, 2021, 202 pp., $48.95 (paperback) ISBN: 978-0-367-63098-0

5. A Taxonomic View of the Fundamental Concepts of Quantum Computing–A Software Engineering Perspective.

6. 'You have to ask the right questions': a spatial analysis of the sense of belonging within higher education computer science.

7. Evaluating the role of professional development on elementary teachers' knowledge, comfort, and beliefs related to teaching computer science to students with highincidence disabilities.

8. An examination of middle school student learner characteristics as related to the reuse and remixing of code in two different computer science learning contexts.

9. Current Experiences and Factors of Future Enrollment in Computer Science for High School Students.

10. Identity and Persistence Among Latinx Engineering Students at a: Research-Intensive Hispanic-Serving Institution.

11. Experiences of Diverse Introductory Computer Science Students Moving to Online Classes in a Pandemic.

12. Teaching redundant residue number system for electronics and computer students.

13. Improving resume writing skills of the final year undergraduates.

14. Teaching Lexis via mobile applications and online platforms: Computer science case study.

15. Designing an Ethical Tech Developer: Studying how to improve teaching young people to ethically exercise the power of technology.

16. Formación profesional desde Facebook: estudio de caso en la Universidad de las Ciencias Informáticas, Cuba.

17. The Impact of the Covid-19 Pandemic on Higher Education Students' Perceptions of Educational Applications and Platforms.

18. Achieving Effective Learning Outcomes through the Use of Analogies in Teaching Computer Science †.

19. MATHEMATICS ATTITUDE OF FUTURE TEACHERS OF STEM SUBJECTS.

20. Person‐centered analyses in quantitative studies about broadening participation for Black engineering and computer science students.

21. Mathematical Logic through Python.

22. Viewpoint The Domestic Computer Science Graduate Students Are There, We Just Need to Recruit Them: Proven practices to recruit domestic computer science graduate students.

23. Level of consistency between students' self-reported and observed study approaches in flipped classroom courses: How does it influence students' academic learning outcomes?

24. Modeling difficulties in creating conceptual data models: Multimodal studies on individual modeling processes.

25. Measuring Cyber Security Awareness: A Comparison between Computer Science and Media Science Students.

26. Design, development, and evaluation of a virtual reality game-based application to support computational thinking.

27. Individualization of teaching computer science to students of a technical university.

28. Guidelines for developing recommendations on changing 'multimedia technologies' course content according to data analysis of job regional open positions on hh.ru site.

29. Student uses AI to decipher word in ancient, closed scroll.

30. TOWARDS AN ACHIEVEMENT INDEX FOR COMPUTER SCIENCE STUDENTS.

31. Mental Health of Computer Science Students during the COVID-19 Pandemic Social Isolation.

32. The Impact of Covid-19 on Online Final Exam Scores Among Computer Science Students.

33. Becoming an 'Adaptive' Expert: Investigating student knowledge transfer and metacognitive activities at college CS departments and at coding bootcamps.

34. Do Teamwork Guidelines Improve Peer Assessment Accuracy or Attitudes During Collaborative Learning?

35. Combining diagnostic testing and student mentorship to increase engagement and progression of first-year computer science students.

36. Why Computing Students Should Contribute to Open Source Software Projects: Acquiring developer-prized practical skills, knowledge, and experiences.

37. Evidence That Computer Science Grades Are Not Bimodal.

38. Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus Music.

39. The impact of emergency remote learning on students in engineering and computer science in the United States: An analysis of four universities.

40. Using Augmented Reality in K-12 Education: An Indicative Platform for Teaching Physics.

42. Increasing Global Competencies through International Interdisciplinary Undergraduate Research on Big Data in Energy and Related Infrastructure.

44. Predicting Success in Programming I.

45. Creating a Virtual Learning Environment for Increasing Awareness of Blockchain Technologies at a Minority Serving Institution.

46. Engineering Stress Culture in Project-based Engineering Programs.

47. Automated Zoom Chat Analysis Including Chat-Based Polls for an Online Introductory Programming Course.

48. Analysis of Effect of Answering Reflection Prompts in a Computer Organization Class.

50. Creating a Community-Focused Lab Section in a Large Computer Science Course (Experience).

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