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1. WWC: Leveraging Extreme Events in Teaching

2. Digital Transformation in Information Systems Curricula: A Keyword Analysis

3. Supporting Distributed Learning through Immersive Learning Environments

4. Information Communication Technologies Education in Elementary School: A Systematic Literature Review

5. The Development of Online Lessons with Google Classroom Application on Computer System Operation for Secondary 2 (Grade 8) Students

6. Integrating Segmenting and Gamification Principles in the Design of Interactive Gamified Programming Assessments for Low Achievers

7. Metavethics in Higher Education Institutions: Is the Metaverse the Second Forbidden Fruit of Humanity?

8. Stackable Credential Pathways. Report on Opportunities for Credential Attainment (SB 22-192)

9. Advancing Students' Achievements in Multivariable Calculus Education through CSCL

10. Investigating Sequencing as a Means to Computational Thinking in Young Learners

11. Applying Threshold Concepts Strategies to Teaching Computing Students in an ODL Context

12. Girls Who Code Program Evaluation: Final Report

13. Digital Assessment: Impact on Student Motivation, Peer Learning, Group Dynamics

14. IDRA Newsletter. Volume 51, No. 2

15. GPT vs. Google: A Comparative Study of Self-Code Learning in ODL Students

16. Engagement Dynamics in Information Technology Education: A Comparative Analysis of Online vs. Face-to-Face Instruction

17. 'When I Started, I Wasn't Really Interested in Such Things': Catching and Holding an Interest in Computer Science and Technology

18. 'Hear' and 'Play' Students Misconceptions on Concurrent Programming Using Sonic Pi

19. Relationships between Middle School Students' Digital Literacy Skills, Computer Programming Self-Efficacy, and Computational Thinking Self-Efficacy

20. Number of Program Builds: Another Criterium for Assessing Difficulty of a Programming Task?

21. Perceptions of Primary School Teachers on Interdisciplinary Computational Thinking Skills Training

22. Empowering Students for the Data-Driven World: A Qualitative Study of the Relevance of Learning about Data-Driven Technologies

23. Confirmatory Factor Analysis of the Computational Thinking Learning Competency Measurement Model of Students in the Bachelor of Education Program in Computer at Rajabhat University

24. California 4-H Computer Science Education Pathway

25. Robotics Coding from the Perspective of Science Teachers

26. If You Build It, Will They Come? Exploring the Possibility of an Idaho Engineering and Computer Science Growth Initiative

27. The Influence of Wildlife Value Orientations, Connectedness to Nature, and Religiosity on the Fear of Wolves and Wild Boar

28. Quantitative Techniques with Small Sample Sizes: An Educational Summer Camp Example

29. An Insight into the Relationship between Computational Thinking Concepts and Students' Attitudes towards Mathematics

30. Learning Analytics Intervention Using Prompts and Feedback for Measurement of E-Learners' Socially-Shared Regulated Learning

31. Implementing Reflective Thinking in Computer Science Unplugged to Enhance Computational Thinking

32. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

33. Digital Teaching Competence and Educational Inclusion in Higher Education. A Systematic Review

34. Inspiring and Preparing Underserved Middle School Students for Computer Science: A Descriptive Case Study of the UNC Charlotte/Wilson STEM Academy Partnership

35. Reproducing Predictive Learning Analytics in CS1: Toward Generalizable and Explainable Models for Enhancing Student Retention

36. Facilitating Mathematics and Computer Science Connections: A Cross-Curricular Approach

37. Computational Thinking Research in Mathematics Learning in the Last Decade: A Bibliometric Review

38. Design and Development of a Digital Personalized Learning Track: Bridging the Gap between Textual and Visual Programming

39. Embracing Artificial Intelligence to Improve Self-Directed Learning: A Cybersecurity Classroom Study

40. Teacher and Student Experiences in a Gender-Inclusive Secondary Computer Science Program

41. Productive Failure-Based Programming Course to Develop Computational Thinking and Creative Problem-Solving Skills in a Korean Elementary School

42. Enhancing Student Performance Prediction via Educational Data Mining on Academic Data

43. Designing an Effective Motivational Climate: Effects on Students' Effort and Achievement

44. Analysis and Evaluation of a Searchable Exercise Repository for Training Java Programming

45. Active Learning Methodologies for Teaching Programming in Undergraduate Courses: A Systematic Mapping Study

46. Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI

47. ARIadne - An Explanation Model for Digital Artefacts

48. Service-Learning Methodology to Develop Bachelor's Thesis in Information and Computer Science Degrees

49. Artificial Intelligence Competence: A Crucial Skill for the Digital Citizens

50. Sustaining Undergraduate Students' Metacognitive Regulatory Actions during Online Flipped Programming Course

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