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1. An Assessment of the Integration of ICTs into Teaching Processes by Science Teachers: The Case of Albania

2. Korean Syntactic Complexity Analyzer (KOSCA): An NLP Application for the Analysis of Syntactic Complexity in Second Language Production

3. Building a Culture for Research Data Management in Kenya: A Scoping Review of the Early Indicators

4. PV-MPPT Lab: A GUI-Based Education Tool for MPPT Techniques

5. Improving Data Infrastructure for Person-Centered Outcomes Research on Intellectual and Developmental Disabilities

6. Transfiguring the Library as Digital Research Infrastructure: Making KBLab at the National Library of Sweden

7. Automated Pipeline for Multi-Lingual Automated Essay Scoring with ReaderBench

8. Rhetoric and Emotional Design for the Improvement of User Experience in Moodle

9. Crystallized Intelligence Wisdom Repository Management System with a Conversational Agent

10. Repository for Academic Documents, Algorithms and Data: A Utility in an Educational Context

11. The Critical Study of Digital Platforms and Infrastructures: Current Issues and New Agendas for Education Technology Research

12. The Effect of Presentation Position and Multichannel Approach on Learning Performance in the Use of an Augmented Reality--Head Worn Display Interface for Train-Driving Training

13. Cardgame Design Project-Based Learning for a Graphic Design Course

14. Initiating and Integrating User-Centred Design in Upgrading the E-Learning Layout: A Case Study on FlexLearn (Brightspace) 2.0 Template

15. Augmented Reality for Inclusive Growth in Education: The Challenges

16. Evaluating the Effectiveness of Blended Learning in Learning Business Courses in Low-Income Economies

17. 'Ehh? Order through Kiosk? What's That?' Public Attitudes towards the Excessive Anglicisation of Commerce in South Korea

18. Where Scrollbars Are Clicked, and Why

19. Between Accessibility and Adaptability of Digital Platform: Investigating Learners' Perspectives on Digital Learning Infrastructure

20. Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles

21. FPGA Hardware Kit for Remote Training Platforms

22. Designing for Agricultural Digital Knowledge Exchange: Applying a User-Centred Design Approach to Understand the Needs of Users

23. Digital Impact on Middle School Student Executive Functioning: Lessons Learned from Student Interface with Learning Management Systems

24. Vibrotactile Feedback in an Educational Virtual Environment

25. Analysis of Design Elements in Universal Course Shell Templates of High-Ranking Universities

26. Need Analysis of a Web 2.0 Tool to Be Developed for Measurement and Evaluation in Education

27. Analyzing Factors of GUI Simulation as Learning Media toward Students' Learning Outcomes

28. Exploring Non-Linear Relationships between Perceived Interactivity or Interface Design and Acceptance of Collaborative Web-Based Learning

29. Conversation-Based Assessments in Education: Design, Implementation, and Cognitive Walkthroughs for Usability Testing

30. What We Learned When We Compared Discussion Posts from One MOOC Hosted on Two Platforms

31. Advancing Sociotechnical-Pedagogical Heuristics for the Usability Evaluation of Online Courses for Adult Learners

32. ADL Enterprise Learner Record Repository Systems Integration Plan [21 October 2021]

33. Collaborative Virtual Learning in the shAR Geometry Simulation Environment

34. ADL Enterprise Learner Record Repository Systems Integration Plan [11 May 2021]

35. Analysis of EEG Signals for Non-Technical and Non-Medical Students

36. Relevance of Electronic Resources and Improvement of Access for Effective Distance Learning and Continuing Education Programme

37. UsabilityZero: Can a Bad User Experience Teach Well?

38. Developing Learning Environment Using Interactive Multimedia

39. Exploring the Effects of Automated Pronunciation Evaluation on L2 Students in Thailand

40. Student and Lecturer Perceptions of Usability of the Virtual Programming Lab Module for Moodle

41. How Florist Apprentices Explore Bouquet Designs: Supporting Design Space Exploration for Vocational Students

42. Does the Digital Generation Comprehend Better from the Screen or from the Paper?: A Meta-Analysis

43. Development of a Management System for Short Online Learning Courses

44. The Adaptive Features of an Intelligent Tutoring System for Adult Literacy

45. Theorising and Modeling Interface Design Quality and Its Predictive Influence on Learners' Post Adoption Behaviour in E-Learning Course Environments

46. Planning Effective Learning for the Visually Impaired in Federal University in Osun State, Nigeria: Technology Perspective

47. Simulators in Educational Robotics: A Review

48. The Topologies of Data Practices: A Methodological Introduction

49. Data-Informed Educational Decision Making to Improve Teaching and Learning Outcomes of EFL

50. Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children

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