220 results on '"Cózar Gutiérrez, Ramón"'
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2. Is gamification always productive? A study of the effectiveness of Bebras cards in promoting primary students’ computational thinking skills
3. An Extended Technology Acceptance Model on Immersive Virtual Reality Use with Primary School Students
4. The Effect of After-School Extracurricular Robotic Classes on Elementary Students' Computational Thinking
5. Colombian Future Teachers' Beliefs about Mathematics and Its Learning
6. Impact of a Gamified Platform in the Promotion of Reading Comprehension and Attitudes towards Reading in Primary Education
7. Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training
8. Training future primary teachers in historical thinking through error-based learning and learning analytics
9. Promoting Second Graders' Attitudes towards Technology through Computational Thinking Instruction
10. «De lo que yo el infrascripto escribano doy fe»: los escribanos de la villa de Albacete durante el siglo XVIII
11. LA UNIÓN IBÉRICA EN LOS MANUALES DE HISTORIA DE EDUCACIÓN SECUNDARIA. UN ESTUDIO COMPARATIVO ENTRE PORTUGAL Y ESPAÑA
12. Putting critical thinking at the center of history lessons in primary education through error- and historical thinking-based instruction
13. Computational Thinking in K-12 Education. An Insight through Meta-Analysis
14. Strolling through a City of the Roman Empire: An Analysis of the Potential of Virtual Reality to Teach History in Primary Education
15. The Effect of Personalized Feedback on Listening and Reading Skills in the Learning of EFL
16. La secularización de la enseñanza en Albacete a partir de la expulsión de los jesuitas
17. Las luchas oligárquicas y sus consecuencias en el gobierno municipal de Albacete durante la Edad Moderna
18. Active Learning in History Teaching in Higher Education: The Effect of Inquiry-Based Learning and a Student Response System-Based Formative Assessment in Teacher Training
19. Impact of a Gamified Experience on the Promotion of Historical Thinking in Primary Education
20. Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis
21. Integration of Augmented Reality in the Teaching of English as a Foreign Language in Early Childhood Education
22. Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training
23. Towards a coordinated vision of ICT in education: A comparative analysis of Preschool and Primary Education teachers’ and parents’ perceptions
24. ¿Enseñar a través de videojuegos? Percepciones de futuros docentes españoles y portugueses sobre su uso en la enseñanza de la historia.
25. Computational thinking through unplugged activities in early years of Primary Education
26. DISEÑO DE ACTIVIDADES PARA PREESCOLAR MEDIADAS POR LA REALIDAD AUMENTADA PARA FAVORECER LAS COMPETENCIAS CIUDADANAS Y COMUNICATIVAS EN NIÑOS Y NIÑAS
27. Evaluating the Impact of Learning Management Systems in Geographical Education in Primary School: An Experimental Study on the Importance of Learning Analytics-Based Feedback.
28. Is Reality in Conflict with Perception? The Impact of Technology-Enhanced Active Learning and Formative Assessment on the Formation of Pre-Service Teachers in the Social Sciences
29. Tecnologías emergentes al servicio de la evaluación en la enseñanza de la Historia Moderna
30. From Human to Machine: Investigating the Effectiveness of the Conversational AI ChatGPT in Historical Thinking
31. Enseñar y evaluar ciencias sociales en la era digital: el uso del learning analytics para la evaluación formativa. Una revisión del estado de la cuestión.
32. Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners
33. Uso de entornos de realidad virtual para la enseñanza de la Historia en educación primaria
34. Programación visual por bloques en Educación Primaria: aprendiendo y creando contenidos en Ciencias Sociales
35. Conocimiento y Uso de las Tecnologias de la Informacion y las Comunicaciones (TIC) segun el Estilo de Aprendizaje de los Futuros Maestros
36. Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
37. USOS Y COMPETENCIAS EN TIC EN LOS FUTUROS MAESTROS DE EDUCACION INFANTIL Y PRIMARIA: HACIA UNA ALFABETIZACION TECNOLOGICA REAL PARA DOCENTES
38. TIC, estilos de aprendizaje y competencia musical en los estudios de grado de maestro
39. Unplugged Activities in Cross-Curricular Teaching: Effect on Sixth Graders’ Computational Thinking and Learning Outcomes
40. Gamificando la Evaluación: Una Alternativa a la Evaluación Tradicional en Educación Primaria
41. La realidad extendida para explorar la educación geográfica, histórica y social.
42. Impact of a gamified platform in the promotion of reading comprehension and attitudes towards reading in primary education
43. The effect of after-school extracurricular robotic classes on elementary students’ computational thinking
44. Promoting second graders’ attitudes towards technology through computational thinking instruction
45. 21 Tecnologías emergentes al servicio de la evaluación en la enseñanza de la Historia Moderna
46. 07 Poderes cruzados. Iglesia y concejo en el mundo rural a través de sus relaciones institucionales y familiares (Albacete, siglo XVIII)
47. Estrategias metodológicas y uso de recursos digitales para la enseñanza de la Historia : análisis de recuerdos y opiniones del profesorado en formación inicial
48. Computational thinking in K-12 education. An insight through meta-analysis
49. Exploring the Effect of Training in Visual Block Programming for Preservice Teachers
50. Estrategias metodológicas y uso de recursos digitales para la enseñanza de la historia. Análisis de recuerdos y opiniones del profesorado en formación inicial
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