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1. Approximation algorithms for the joint replenishment problem with deadlines

2. Approximation algorithms for the joint replenishment problem with deadlines

3. Breaching the 2-Approximation Barrier for Connectivity Augmentation: A Reduction to Steiner Tree

4. Unbounded lower bound for k-server against weak adversaries

5. Better Bounds for Online Line Chasing

7. Bi-Factor Approximation Algorithms for Hard Capacitated $k$-Median Problems

8. New results on optimizing rooted triplets consistency

9. Drawing (complete) binary tanglegrams: hardness, approximation, fixed-parameter tractability

10. Randomized approximation algorithms : facility location, phylogenetic networks, Nash equilibria

11. An optimal bifactor approximation algorithm for the metric uncapacitated facility location problem

12. Cabin crew rostering at KLM: optimization of reserves

13. Partitioning a Call Graph

14. Bucket Game with Applications to Set Multicover and Dynamic Page Migration

15. Drawing (complete) binary tanglegrams: hardness, approximation, fixed-parameter tractability

16. An Optimal Bifactor Approximation Algorithm for the Metric Uncapacitated Facility Location Problem

17. Drawing (Complete) Binary Tanglegrams: Hardness, Approximation, Fixed-Parameter Tractability

18. An Optimal Bifactor Approximation Algorithm for the Metric Uncapacitated Facility Location Problem

19. Worst-case optimal approximation algorithms for maximizing triplet consistency within phylogenetic networks

20. New Results on Optimizing Rooted Triplets Consistency

22. Drawing (Complete) Binary Tanglegrams: Hardness, Approximation, Fixed-Parameter Tractability

24. Cabin crew rostering at KLM: optimization of reserves

29. New algorithms for approximate Nash equilibria in bimatrix games

30. Partitioning a Call Graph

31. Partitioning a Call Graph

33. Partitioning a Call Graph

35. Bucket Game with Applications to Set Multicover and Dynamic Page Migration

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