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1. Designing Safe and Engaging AI Experiences for Children: Towards the Definition of Best Practices in UI/UX Design

3. Combining Multiple View Components for Exploratory Visualization

5. Introducing a Videogame Project in a Mobile Software Development Academic Course

7. Integrating Prior Knowledge in Mixed Initiative Social Network Clustering

9. An Action-Management Video Game to Foster Sustainability Through Garbage Recycling

10. Grand Challenges in SportsHCI

12. Interacting with More Than One Chart: What Is It All About?

13. Supporting the Analysis of Inner Areas of a Territory

14. Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft System

15. An Experience on Cooperative Development of Interactive Visualizations for the Analysis of Urban Data

16. A Visual Analytics Technique to Compare the Performance of Predictive Models

17. Information Visualization and Visual Analytics at IVU Lab

18. Effort assessment during tasks with unmanned aerial systems based on heart rate variability.

19. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments

20. Visualizations of User’s Paths to Discover Usability Problems

21. Smart Objects for Speech Therapies at Home

34. A Homemade Pill Dispenser Prototype Supporting Elderly

35. A Modular Pill Dispenser Supporting Therapies at Home

40. A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments

46. Principles for Human-Centred Design of IR Interfaces

47. Visual Mediation Mechanisms for Collaborative Design and Development

48. An Ontology-Based Approach to Product Customization

49. Representable AI: Towards a Unified View of Core Dimensions for a Visual Framework

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