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2. Enhancing Learner Motivation, Engagement, and Enjoyment Through Sound-Recognizing Humanoid Robots in Quiz-Based Educational Games

3. Same Task, Different Robot. Comparing Perceptions of Humanoid Robots Nao and Pepper as Facilitators of Empathy Mapping

4. Learner Skills in Open Virtual Mobility

5. Culture, Identity and Learning: A Mediation Model in the Context of Blogging in Teacher Education

9. 'NAO Says': Designing and Evaluating Multimodal Playful Interactions with the Humanoid Robot NAO

10. Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher Education

14. Designing for Rapport with Virtual Agents in a Simulated Mixed Reality Environment: Results from a Pilot Study with Senior Users in the bewARe Project

18. Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems

19. Design Principles for Wearable Enhanced Embodied Learning of Movement

20. Requirements for Wearable Technologies to Promote Adherence to Physical Activity Programs for Older Adults

22. Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility

35. Building Global Learning Communities

36. Scaling-Up Social Learning in Small Groups with Robot Supported Collaborative Learning (RSCL): Effects of Learners' Prior Experience in the Case Study of Planning Poker with the Robot NAO.

37. Usability and Acceptance of Exergames Using Different Types of Training among Older Hypertensive Patients in a Simulated Mixed Reality

47. A Conceptual Framework for Supporting Expertise Development with Augmented Reality and Wearable Sensors

48. Using the Addie Model to Produce MOOCs

49. EMOOCs 2021

50. Digitale Auszeichnungen 'Gute Lehre mit digitalen Medien'. Ein Praxisbeispiel zur Anwendung von Open Badges zur Anerkennung von Lehrleistungen an der Beuth Hochschule für Technik Berlin

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