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12. Measuring advanced theory of mind: Do story‐based tasks work?

18. Playing a Video Game and Learning to Think: What’s the Connection?

24. Executive Functions and Decoding in Children and Adolescents: a Meta-analytic Investigation

26. Distinguishing Direct and Indirect Effects of Executive Functions on Reading Comprehension in Adolescents

27. Including Medical Footage and Emotional Content in Organ Donation Educational Videos for Latinx Viewers

29. Is there a bilingual advantage on interference-control tasks? A multiverse meta-analysis of global reaction time and interference cost

30. Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions

31. The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages

32. Activating adolescents’ 'hot' executive functions in a digital game to train cognitive skills: The effects of age and prior abilities

33. Designing Digital Badges for Educational Games

34. Digital game-based education for Syrian refugee children: Project Hope

35. Learning executive function skills by playing focused video games

36. Designing Digital Badges for Educational Games

37. Handbook of Game-Based Learning

38. Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters

40. Foundations of Game-Based Learning

41. In the Service of Science: Veteran-Led Research in the Investigation of a Theatre-Based Posttraumatic Stress Disorder Treatment

42. Emotional design in multimedia learning: Effects of shape and color on affect and learning

43. The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation

44. Linguistic Mediation of Children's Performance in a New Symbolic Understanding Task

45. Developmental Trends in Flexibility and Automaticity of Social Cognition

46. Reliability and validity of advanced theory-of-mind measures in middle childhood and adolescence

47. Emotional design in multimedia learning

48. Investigating the effectiveness of computer simulations for chemistry learning

49. Expertise reversal for iconic representations in science visualizations

50. Naming Facilitates Young Children's Understanding of Scale Models: Language and the Development of Symbolic Understanding

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