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3. 'The Internet Is in the Satellites!': A Systematic Review of 3-15-Year-Olds' Conceptions about the Internet

6. It's Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-Playing Game

9. Customization in Educational Computer Games and Its Effect on Learning: Experimental Study with Primary School Children

10. Can Video Games Change Attitudes towards History? Results from a Laboratory Experiment Measuring Short- and Long-Term Effects

11. Is Contextual Animation Needed in Multimedia Learning Games for Children? An Eye Tracker Study

12. Can Narrative Cutscenes Improve Home Learning from a Math Game? An Experimental Study with Children

13. To Solve or to Observe? The Case of Problem-Solving Interactivity within Child Learning Games

14. Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning?

15. Using Behavior Objects to Manage Complexity in Virtual Worlds

16. Anthropomorphisms in Multimedia Learning: Attract Attention but Do Not Enhance Learning?

17. Children Like It More but Don't Learn More: Effects of Esthetic Visual Design in Educational Games

18. Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds.

19. Video Games and Attitude Change – Can We Reliably Measure This? The Challenges of Empirical Study Design

21. Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab

31. You Like It, You Learn It: Affectivity and Learning in Competitive Social Role Play Gaming

32. Generating Corpora of Activities of Daily Living and towards Measuring the Corpora’s Complexity

33. Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?

34. HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA)

35. Generating Side Quests from Building Blocks

36. How to Compare Usability of Techniques for the Specification of Virtual Agents’ Behavior? An Experimental Pilot Study with Human Subjects

37. It’s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-playing Game

42. DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents

43. SimDate3D – Level Two

44. Towards Automatic Story Clustering for Interactive Narrative Authoring

47. Controlling Three Agents in a Quarrel: Lessons Learnt

48. Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process

49. Evolution of GameBots Project

50. Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?

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