379 results on '"Brom, Cyril"'
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2. ‘The internet is in the satellites!’: A systematic review of 3–15-year-olds’ conceptions about the internet
3. 'The Internet Is in the Satellites!': A Systematic Review of 3-15-Year-Olds' Conceptions about the Internet
4. ChatGPT improves creative problem-solving performance in university students: An experimental study
5. Rotation-based schedules in elementary schools to prevent COVID-19 spread: a simulation study
6. It's Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-Playing Game
7. Video games and attitude change: A meta-analysis
8. Contextual animation in multimedia learning materials for pre-adolescents: The saga of null results continues
9. Customization in Educational Computer Games and Its Effect on Learning: Experimental Study with Primary School Children
10. Can Video Games Change Attitudes towards History? Results from a Laboratory Experiment Measuring Short- and Long-Term Effects
11. Is Contextual Animation Needed in Multimedia Learning Games for Children? An Eye Tracker Study
12. Can Narrative Cutscenes Improve Home Learning from a Math Game? An Experimental Study with Children
13. To Solve or to Observe? The Case of Problem-Solving Interactivity within Child Learning Games
14. Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning?
15. Using Behavior Objects to Manage Complexity in Virtual Worlds
16. Anthropomorphisms in Multimedia Learning: Attract Attention but Do Not Enhance Learning?
17. Children Like It More but Don't Learn More: Effects of Esthetic Visual Design in Educational Games
18. Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds.
19. Video Games and Attitude Change – Can We Reliably Measure This? The Challenges of Empirical Study Design
20. Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds
21. Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab
22. How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning
23. “What Is Inside a Computer?”: Preconceptions About Computer Principles in 6-9-Graders
24. Eight-year-olds’ naïve and acquired knowledge about computer viruses: a mixed methods study
25. Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation
26. ChatGPT Improves Creative Problem-Solving Performance in University Students: An Experimental Study
27. What Does the Internet Look Like? Novice Primary School Teachers' Preconceptions about the Internet: Preliminary Results
28. "Are There Gears and Belts Inside the Computer?": Preliminary Results of Research on Preconceptions of 6-9-Graders
29. Virtual characters can have plausible episodic and spatial memory
30. The role of cultural background in the personalization principle: Five experiments with Czech learners
31. You Like It, You Learn It: Affectivity and Learning in Competitive Social Role Play Gaming
32. Generating Corpora of Activities of Daily Living and towards Measuring the Corpora’s Complexity
33. Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?
34. HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA)
35. Generating Side Quests from Building Blocks
36. How to Compare Usability of Techniques for the Specification of Virtual Agents’ Behavior? An Experimental Pilot Study with Human Subjects
37. It’s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-playing Game
38. Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab
39. Playing educational micro-games at high schools: Individually or collectively?
40. Internet in the mind of children: Mental maps of beginner and advanced 5th and 9th graders
41. Preconceptions and attitudes of pre-service primary school teachers: towards teaching the principles of the Internet
42. DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents
43. SimDate3D – Level Two
44. Towards Automatic Story Clustering for Interactive Narrative Authoring
45. Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
46. Designing Educational Computer Games
47. Controlling Three Agents in a Quarrel: Lessons Learnt
48. Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process
49. Evolution of GameBots Project
50. Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?
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