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1. Repurposing Virtual Reality Assets: From Health Sciences to Italian Language Learning

2. A Meta-Analysis of Selected Studies on the Effectiveness of Gamification Method for Children

3. Multilingual Immersive Communication Technology: Repurposing Virtual Reality for Italian Teaching

4. Enhancing Learners' Professional Competence via Duolingo Classroom

5. Student-Teachers' Beliefs Concerning The Usability of Digital Flashcards in ELT

6. ImparApp: Italian Language Learning with MIT's TaleBlazer Mobile App

7. Urban Explorations for Language Learning: A Gamified Approach to Teaching Italian in a University Context

8. The Employability Advantage: Embedding Skills through a University-Wide Language Programme

9. Learning about Language Learning on a MOOC: How Massive, Open, Online and 'Course'?

10. Technological Diversity: A Case Study into Language Learners' Mobile Technology Use Inside and Outside the Classroom

19. Social Networking Sites and Language Learning

26. Blending Video Games Into Language Learning

27. Imparapp: Designing And Piloting A Game-Based Approach For Language Learning

31. ImparApp: Designing and Piloting a Game-Based Approach for Language Learning.

36. USING SCREEN CAPTURE SOFTWARE FOR STUDENT FEEDBACK: TOWARDS A METHODOLOGY.

37. Urban explorations for language learning: a gamified approach to teaching Italian in a university context

38. Urban explorations for language learning: a gamified approach to teaching Italian in a university context

39. Urban explorations for language learning: a gamified approach to teaching Italian in a university context

45. Geni@l Klick Kursbuch 1 - Deutsch für Jugendliche.

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