110 results on '"Brandt, Eva"'
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2. How can socially relevant vaccination prevention succeed? An example of the coronavirus vaccination campaign in Bremen, Germany
3. Transformational change by a post-conventional leader
4. The Office Scrabble Game
5. Transformational Change and Digitalization—The Case of the Swedish Road and Transport Administration
6. Scaling social innovation: Ownership, documentation, infrastructuring elements and rehearsing new practices
7. How Tangible Mock-Ups Support Design Collaboration
8. Wie die Wissenschaft im Zeitalter der Daten steuern? Good Governance vs. Ökonomisierung
9. Black box Schulberufssystem?
10. Action research in user-centred product development
11. The future trip: a story of transformational change
12. Transformativ förändring och postkonventionellt ledarskap : en retrospektiv fallstudie med fokus på förändringsprocessen och ledarskapet
13. Codesigning with public partners
14. DESIGN (RESEARCH) PRACTICE
15. The service Ouroboros:Designing persona service cycles
16. A Systematic Overview of Chemotherapy Effects in Hodgkin's Disease
17. A Systematic Overview of Chemotherapy Effects in Indolent Non-Hodgkin's Lymphoma
18. The future trip: a story of transformational change
19. Writing participatory design
20. Empowering people with impairments
21. Migration of a sharing platform from Copenhagen to Aarhus
22. Sharing Methods for Involving People with Impairments in Design
23. Democratic design experiments: between parliament and laboratory
24. Health promotion in Swedish municipalities för children and young people´s mental health. Documents Study of policies and plans in municipal administrations
25. Workshop : an experiment of reflection on design game qualities and controversies
26. Soziale Ungleichheit in der vollqualifizierenden beruflichen Bildung: Ausgewählte Forschungsbefunde und Forschungsbedarf
27. Tools and techniques
28. Taking design games seriously
29. Location in Work Practices. The Social Shaping of a Personal Digital Assistant
30. Introducing Nordes 2013
31. Committee, Review Committee, Venue Copenhagen, Venue Malmö
32. Social innovation within prison service
33. On designing open-ended interpretations for collaborative design exploration
34. A framework for organizing the tools and techniques of participatory design
35. Participatory design and the 'health and social care institution'
36. Communities of everyday practice and situated elderliness as an approach to co-design for senior interaction
37. Design participation(-s) – a creative commons for ongoing change
38. The Design:Lab as platform in participatory design research
39. Design participation(-s)
40. Formatting design dialogues – games and participation
41. Design education: Student and market expectations
42. Introduction to (participatory) design games.
43. Designing exploratory design games
44. Chapter 7: Tools and techniques: ways to engage telling, making and enacting.
45. How tangible mock-ups support design collaboration
46. Contextualizing mobile IT
47. Facilitating collaboration through design games
48. A framework for organizing the tools and techniques of participatory design.
49. Communities of everyday practice and situated elderliness as an approach to co-design for senior interaction.
50. PDA's, barcodes and video-films for continuous learning at an intensive care unit
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