70 results on '"Botsch M"'
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2. TailorMe: Self‐Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model
3. A Survey on Discrete Laplacians for General Polygonal Meshes
4. Validation of Machine Learning Algorithms through Visualization Methods
5. Constructing L∞ Voronoi Diagrams in 2D and 3D
6. Motor imagery during action observation in virtual reality: the impact of watching myself performing at a level I have not yet achieved
7. The Diamond Laplace for Polygonal and Polyhedral Meshes
8. Constructing L∞ Voronoi Diagrams in 2D and 3D.
9. High precision indoor positioning by means of LiDAR
10. Experimental Evaluation of a Cell Module for Hybrid Liver Support
11. Guest editorial: Special section on the Symposium on Point-Based Graphics 2007
12. Fieberassoziierte transiente Mitralklappeninsuffizienz als Komplikation einer Coxsackie-Infektion
13. Proceedings Symposium on Point-Based Graphics
14. Real-life memory and spatial navigation in patients with focal epilepsy: Ecological validity of a virtual reality supermarket task
15. Geometric modeling based on polygonal meshes
16. Fieberassoziierte transiente Mitralklappeninsuffizienz als Komplikation einer Coxsackie-Infektion
17. Evaluation eines Trainingsprogramms in der Virtuellen Realität für visuell-räumliche Fähigkeiten bei Patienten mit symptomatisch fokaler Epilepsie
18. On Linear Variational Surface Deformation Methods
19. High-quality surface splatting on today's GPUs
20. Complexity reduction using the Random Forest classifier in a collision detection algorithm.
21. Situation aspect modelling and classification using the Scenario Based Random Forest algorithm for convoy merging situations.
22. Construction of interpretable Radial Basis Function classifiers based on the Random Forest kernel.
23. Vehicle rear detection in images with Generalized Radial-Basis-Function classifiers.
24. Feature Selection for Change Detection in Multivariate Time-Series.
25. Robust and reduced-rank matrix Wiener filter based on the conjugate gradient algorithm.
26. GPU-based tolerance volumes for mesh processing.
27. Freeform shape representations for efficient geometry processing.
28. High-quality point-based rendering on modern GPUs.
29. Experimental Evaluation of a Cell Module for Hybrid Liver Support
30. Continuous high-intensity magnetic separation with a rotating spiral.
31. Robust and reduced-rank matrix wiener filter based on the block conjugate gradient algorithm
32. GPU-based tolerance volumes for mesh processing
33. High-quality point-based rendering on modern GPUs
34. Freeform shape representations for efficient geometry processing
35. From Avatars to Agents: Self-Related Cues Through Embodiment and Personalization Affect Body Perception in Virtual Reality.
36. The Impact of Episodes of Lucidity on People Living With Dementia and Their Caregivers: A Case Report.
37. Did it move? Humans use spatio-temporal landmark permanency efficiently for navigation.
38. "It's You": Caregiver and Clinician Perspectives on Lucidity in People Living With Dementia.
39. Generation of Correction Data for Autonomous Driving by Means of Machine Learning and On-Board Diagnostics.
40. Probabilistic Traffic Motion Labeling for Multi-Modal Vehicle Route Prediction.
41. Marker-Less Motion Capture of Insect Locomotion With Deep Neural Networks Pre-trained on Synthetic Videos.
42. High Precision Outdoor and Indoor Reference State Estimation for Testing Autonomous Vehicles.
43. Cognitive training in an everyday-like virtual reality enhances visual-spatial memory capacities in stroke survivors with visual field defects.
44. Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action.
45. Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.
46. Neuropsychological assessment of visual selective attention and processing capacity with head-mounted displays.
47. A method for automatic forensic facial reconstruction based on dense statistics of soft tissue thickness.
48. The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
49. Ultrahigh temporal resolution of visual presentation using gaming monitors and G-Sync.
50. Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theory.
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