1. The effectiveness of implementing physical training in middle school students using water games.
- Author
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BUKHARBEKOV, BAUYRZHAN, IOSIFOV, RUMEN, ZHARMENOV, DENIS, SAYAGUL, BAKHTIYAROVA, DOSHYBEKOV, AYDIN, and BOTAGARIYEV, TULEGEN
- Abstract
Background and aim. Physical training is essential for the overall development in middle school students. Using games in aquatic environment is an innovative approach to enhancing their physical fitness and engagement in physical activities. The study aims to identify the characteristics of physical fitness in middle school students and to develop a technology for enhancing physical training through movement games. Additionally, the study aims to experimentally validate the effectiveness of this technology. Materials and methods. The research was performed at the sports facilities of the Kazakh Academy of Sport and Tourism. It involved 15 boys and 15 girls aged 11-13 years, from the swimming department. Fitness tests: to assess the physical fitness of swimmers, several tests were carried out, including the 3x5 m shuttle run, push-ups (for girls), pull-ups (for boys), standing long jump, sit-ups and a 25-second rope-skipping test. The recommendations of the specialists were taken into consideration throughout the testing process. Analysis methodology: a two-factor analysis of variance (ANOVA) was used to evaluate the effectiveness of the developed training technology. Factor A (Teaching Method): this included three levels--A¹: traditional method, A²: combined method (traditional + active games), and A³: gamebased method. Factor B (Training Load): This included three levels--B¹: 2 hours per week, B²: 4 hours per week, and B³: 6 hours per week. Results. The experimental results showed statistically significant improvements in physical performance, with increases of 43.3% in hanging pull-ups, 69.6% in standing long jump, 48.2% in sit-ups and 25.7% in skipping rope (all p<0.001). While the 3x5 m shuttle run had a 3.3% increase that was not statistically significant (p>0.05), the overall scores for all indices (except hanging pull-ups) improved from "3" to "5" after the experiment, demonstrating notable progress in physical fitness. The study examined three aspects of performance in relation to factors A (teaching method) and B (training load): 3x5 m shuttle run: both training and load methods had an important influence on shuttle run performance, with statistically significant differences (p < 0.001), while the interaction between them was not significant (p>0.05). Standing long jump: The training load considerably influenced performance (p<0.001), but the teaching method did not (p>0.05). The interaction between method and load also showed no significant effect (p > 0.05). Sit-ups: the teaching method and also the load method had a notable impact (p<0.001). Their interaction was significant as well (p<0.001), indicating that the impact of the teaching method varied with different training loads, and vice versa. Conclusions. The study successfully identified key aspects of physical fitness in middle school children and validated the effectiveness of a technology incorporating movement games to enhance physical training. This effectiveness was highlighted by notable improvements in performance metrics of fitness tests such as hanging pull-ups, standing long jump, sit-ups and skipping rope. Important increases were recorded in overall fitness levels, demonstrating the potential of movement games as a valuable tool in physical education. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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