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63 results on '"Borghese NA"'

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1. Evaluating online games/activities by a group of elderly in a robotic experience aimed at supporting their independent living

2. How many deficits in the same dyslexic brains? A behavioural and fMRI assessment of comorbidity in adult dyslexics

3. Clu-B: a new toolbox for quantitative meta-analysis of neuroimaging data

4. Clu-B: a new toolbox for quantitative meta-analysis of neuroimaging data

7. A functional-anatomical model for lipreading

8. Different brain correlates for watching real and virtual hand actions

10. Automatic Spontaneous Speech Analysis for the Detection of Cognitive Functional Decline in Older Adults: Multilanguage Cross-Sectional Study.

11. Effectiveness of Serious Games in Improving Genetic Literacy and Genetic Risk Awareness in the General Public: A Pilot Study.

12. Integrating Social Assistive Robots, IoT, Virtual Communities and Smart Objects to Assist at-Home Independently Living Elders: the MoveCare Project.

13. A mobile app to transparently distinguish single- from dual-task walking for the ecological monitoring of age-related changes in daily-life gait.

14. A Tablet App for Handwriting Skill Screening at the Preliteracy Stage: Instrument Validation Study.

15. Supervised Digital Neuropsychological Tests for Cognitive Decline in Older Adults: Usability and Clinical Validity Study.

16. Validity and usability of a smart ball-driven serious game to monitor grip strength in independent elderlies.

17. IoT ink pen for ecological monitoring of daily life handwriting.

18. Multi-Exergames to Set Targets and Supplement the Intensified Conventional Balance Training in Patients With Stroke: A Randomized Pilot Trial.

19. Hand Rehabilitation and Telemonitoring through Smart Toys.

20. Clustering the Brain With "CluB": A New Toolbox for Quantitative Meta-Analysis of Neuroimaging Data.

21. How Prefrail Older People Living Alone Perceive Information and Communications Technology and What They Would Ask a Robot for: Qualitative Study.

22. Automatic speech analysis to early detect functional cognitive decline in elderly population.

23. Usability Testing of Two Mini-Games and One Serious Game to Educate People About Genetics.

24. Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial.

25. Autonomous rehabilitation at stroke patients home for balance and gait: safety, usability and compliance of a virtual reality system.

26. How many deficits in the same dyslexic brains? A behavioural and fMRI assessment of comorbidity in adult dyslexics.

27. User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study.

28. Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study.

29. On the assessment of coordination between upper extremities: towards a common language between rehabilitation engineers, clinicians and neuroscientists.

30. Ability of Low-Cost Force-Feedback Device to Influence Postural Stability.

31. Usability and Effects of an Exergame-Based Balance Training Program.

32. A novel approach to the problem of non-uniqueness of the solution in hierarchical clustering.

33. Clustering the lexicon in the brain: a meta-analysis of the neurofunctional evidence on noun and verb processing.

35. Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation.

36. Bayesian denoising in digital radiography: a comparison in the dental field.

37. Duckneglect: video-games based neglect rehabilitation.

38. Using virtual reality to rehabilitate neglect.

39. Hierarchical approach for multiscale support vector regression.

40. A hierarchical RBF online learning algorithm for real-time 3-D scanner.

41. Automatic detection of neurons in large cortical slices.

42. Compression and smart coding of offset and gain maps for intraoral digital x-ray sensors.

43. Statistical based impulsive noise removal in digital radiography.

44. Interacting with an artificial partner: modeling the role of emotional aspects.

45. 3D analysis of the body center of mass in rock climbing.

46. Reducing and filtering point clouds with enhanced vector quantization.

47. A new real time filter for local exposure correction in panoramic radiographs.

48. Enhancing digital cephalic radiography with mixture models and local gamma correction.

49. Multiscale approximation with hierarchical radial basis functions networks.

50. A functional-anatomical model for lipreading.

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